LWCAD for Cinema4D is a top set of parametric architecture modeling tools for Cinema4D. Core of this package contains a complete set of standard CAD tools with the most advanced osnap engine. It equips your favorite modeling program with the countless features normally available only in expensive CAD applications.
Compatibility with Cinema 4D - LWCAD 2020 is fully compatible with Cinema 4D R21,S22,R23 and R24. Windows and Macintosh versions are available.
Paid upgrade - Users licensed with LWCAD 2018 are eligible to purchase an upgrade.
Perpetual license - The LWCAD license is perpetual. After purchasing a license, you can use this version for life.
Updated to fully support R23-R24
Huge speed optimization
Full support of Cinema ngons
Modify and edit tools recognizing cinema polygon selection
UCS system streamlined, easier and faster to use
Auto parent (auto-link) system streamlined, easier and faster to use
New OGL for snapping, ucs, auto linking and RT booleans
Custom materials for archviz primitives (Wall,Floor,Railing,Stair, Roofs ... )
Tons of bugs fixed
LWCAD plugins using three types of Cinema 4D plugin types:
Parametric Objects (BaseObject ) Primary function of parametric objects in LWCAD is to generate polygonal objects from parameters. Additional two optional functions are: 1. Parent modifier - object geometry is affecting the parent object 2. Modified By Parent - object geometry is modified from parent object
Tools (ToolData) Tools can be applied only to selected objects. If polygonal objects have also selected polygons, only the selected polygons will be affected. Edge and point selections are ignored!
Commands (CommandData) LWCAD commands in are also used only on selected objects.
Box: Primitive tool for creating boxes and pyramids.
Cylinder: Primitive tool for creating cylindrical objects (cylinders, cones or tubes)
Sphere: Primitive tool for spheroid objects. Perfect spheres are created unless Elliptic Mode is chosen.
Arc Section: Primitive tool for creating arc sections and inverted arc sections.
Pipe: Primitive tool for creating pipe objects.
Wall: Primitive tool for creating walls.
Floor: Primitive tool for creating floors and ceilings on existing walls. The object must be linked to the parent object with output mesh.
Window: A comprehensive tool to create parametric windows and position them on the wall in the right position. The window can be generated using basic parts: glass table, inner frame, outer frame, or sill.
WinDoor: Primitive tool for placing door and window shapes from the Shape Library.
Element: Primitive tool for placing element shapes from the Shape Library.
Rect Roof: Rectangle tool based roof primitive.
NGon Roof: Ngon shape based roof tool.
Line Roof: Line-based roof primitive.
Auto Roof: Automatic tool for generating complex roofs on planar polygons. Object must be attached to another geometric object with output mesh.
Extend Roof: Automatic tool for generating extension mesh on existing roof objects. Object must be attached to another geometric object with output mesh.
Shingles: Automatic tool for placing shingles on complex roofs. Using presets.
Rect Stair: Tool for creating stairs based on a rectangular shape.
Line Stair: Line-based stair tool with platform/landing support.
Arc Stair: Tool for creating arc staircases.
Spiral Stair: Tool for creating spiral staircases.
Railing Object: Railing object is a very comprehensive and versatile tool for creating custom railings, which can be assembled from the following parts:
Railing - is a top handrail
Sub-Rail - is a rail or rails between the upper handrail and the ground
Posts - are usually placed in the corners of the rail segments
Sub-Posts - are usually placed inside the segments of the rail
Filling - is a solid surface inside of rail
Line Rail: Tool for creating railing objects based on the Line tool.
Stair Rail: Tool for creating railings on existing stairs. The object must be linked to the parent stair object.
Fence: Primitive tool for drawing fences using fence and column shapes from the Library.
Move: Modify tool for translating and cloning selected geometry.
Rotate: Modify tool for rotating and cloning selected geometry.
Scale: Modify tool for scaling and stretching selected geometry. Scale operation can be restricted to 1D,2D or 3D(no restriction)
Mirror: Modify tool for mirroring scene geometry with optional clone function.
Knife: 2- point tool for slicing polygons.
Line Cut: Line-based polygon cut tool.
Rect Cut: Rectangle based polygon cut tool.
Circle Cut: Circle based polygon cut tool.
Arc Cut: Arc based polygon cut tool.
Rect UV: Tool for creating UV maps with planar projection.
Quad UV: Tool for creating UV maps for objects based on quad polygons and triangles. Tool can recognize original quad polygons drilled with holes. Ideal tool for mapping walls of buildings!
Random UV: Tool for randomly moving, rotating and scaling UV maps.
Polygons To LwCad: Command for converting all selected objects to LwCad objects.
LwCad To Polygons: Command to convert all selected LwCad objects to Polygonal objects.