LightWave 3D 2020Upgrade from Any Previous Version combines a state-of-the-art renderer with powerful, intuitive modeling and animation tools included in the product package. Among them, 999 free cross-platform render nodes, support for Windows and Mac UB 64 and 32-bit operating systems, free technical support and more. LightWave 3D 2020 is a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development and Web. LightWave 3D 2020is responsible for more artists winning Emmy Awards than any other 3D application.
LightWave 3D 2020fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, COLLADA, Unity Game Engine Support, and Autodesk Geometry Cache. Unlike other software packages, LightWave 3D 2020offers artists and studios a complete end-to-end solution right out of the box. Robust polygonal and subdivision surface modeling, unique. Interchangeable layered and nodal texturing, along with powerful dedicated node material shaders. Powerful animation and rigging tools. Eye-popping volumetric and dynamic effects systems. A production proven, award-winning GI (Global Illumination) render engine - built in.
Key Features and Benefits
LightWave 3D set the standard for polygonal, subdivision surface modeling a decade before many of the other 3D software packages included even basic polygonal modeling tools. LightWave 3D artists can quickly and efficiently model with smooth subdivision surfaces interactively
LightWave 3D offers two surfacing systems to the artist. A fast, simple to use layer-based system, and a very flexible and powerful nodal system. Each offer different workflows to suit the artist. These systems can be used independently of each other, or mixed together
You can either choose to setup industry standard weight maps or you can elect to bypass that time-consuming weight mapping process for quick visualization and concept design animation workflows. Quickly and easily swap out geometry in rigs with zero weight map hassles, while keeping the choice to work with weight maps for that added control when your project requires it
LightWave 3D includes powerful procedural, nodal, and keyframe animation tools. A customizable keyframe graph editor allows you to quickly place and edit keys, time scale, filter, and even manipulate your animations with expressions.
For facial animation LightWave 3D includes an efficient blend-shape system called Endomorphs which includes all of your morph targets within your base object. Endomorphs can even be sculpted in ZBrush using the new ZBrush GoZ interchange tools included in LightWave 3D
Virtual Studio Tools
Device support ranges from economical mice, tablets and game system controllers to the sensor arrays and other custom cameras and devices. Applications range from propelling your camera on an architectural flythrough using a 6DoF mouse to puppeteering your characters live on stage using Playstation Move controllers, to recording every camera move shot for shot for a major motion picture, a technique pioneered on the film Avatar
Instancing allows vast duplication of objects in a scene with very little overhead. With instancing huge 'virtual' polygon counts can be achieved allowing the artist to populate their scenes with incredible detail, yet retaining reasonable render times and memory usage. Instances can be randomly scaled, positioned, rotated and even surfaced entirely differently from the source, allowing for a huge variety of uses
Network Software Renderer
VPR (Viewport Preview Renderer)
Linear Colorspace Workflow
The inclusion of Python in LightWave 3D allows even further integration into studio pipelines, as those familiar with Python can quickly begin writing tools for LightWave 3D
LightWave 3D has extremely robust interchange tools tested and production-proven by top Hollywood studios. This allows easy dataflow back and forth between LightWave 3D and the other major 3D animation and effects software packages, which gives you a powerful tool to solve a large number of production problems and help streamline your project
ASCII Text-Based Scene Files and Object Referencing
The very efficient and robust ASCII based scene file format, combined with the way that LightWave 3D references separate object files, prevents the risk of a large all-inclusive binary scene file corrupting your assets. Additionally, LightWave 3D's text-based scene file format allows for amazing flexibility and customization within complex pipelines when coupled with the powerful Python scripting language