Flare is a fully compatible creative assistant station for Flame in collaborative VFX workflows, allowing you to expand your digital compositing capabilities. Flare includes tools for 3D compositing, tracking, text, masking, keying, and relighting. Get started with Flare without already owning Flame.
Discover a unique way to isolate and modify common objects
Extract mattes of the human body, head, and face with AI-powered tools for color adjustment, relighting, and digital cosmetic and beauty work. Isolate skies and salient objects quickly for grading and VFX jobs.
Maintain a creative mindset in a simple, task-based environment
Edit, composite, and color correct in one environment, without toggling between software. Create and iterate quickly for more productive client sessions.
Human face extraction Extract mattes using machine learning with a new human-face region Semantic keyer.
Semantic keyer for sky extraction Isolate skies with a single click to remove clouds, add treatments to sky backgrounds, and more.
Human body and head extraction Isolate human bodies and heads for fast, iterative color grading and light FX treatments on shots.
AI-powered salient keyer Identify and provide a matte for the most obvious object within a bounding box using object recognition tools.
Z-depth map generator Machine learning for live-action, scene-depth reclamation. Color correct and apply effects based on camera distance.
Human face normal map generator Use machine learning to generate 3D surface-orientation bump maps for color adjustment, relighting, and retouching.
3D compositing and VFX
Next-generation automatic Camera motion MatchMove solver Enhanced Camera solver based on SFM (Structure from Motion) and Visual SLAM, with machine learning object detection.
3D selective motion vector mode Feed CG-rendered or analyzed motion vectors directly into 3D selectives to combine with masks.
3D compositing (Action) Combines the interactive speed of traditional 2D compositing and powerful 3D visual effects.
PhysicalDefocus Try the GPU-accelerated rack defocus effect for Image, Action, and Batch.
Cryptomatte render pass support Crypto object, asset, and materials are available in Flame and Flare without having to request re-rendering.
Color grading and finishing
Robust integrated finishing core toolset Apply color and effects in an integrated environment. Connects to Tangent colorist control panels.
MasterGrade: Creative color tool Provides modes optimized to grade the 3 types of color spaces: video, logarithmic, and scene-linear.
The Explorer Save and recall color grading and FX work in the Explorer, a dedicated grade bin and reference comparison area.
NDI video preview streaming - Remotely present high-quality content with Fullscreen Video over IP to any NDI receiver or webcasting “studio” software.
Dolby Vision HDR authoring and display workflow - Import, author, display, and export Dolby Vision HDR animatable metadata.
Refraction - 3D objects can refract real-world material, distorting background objects based on surface material characteristics.
Creative FX for the Image node - Use A2Beauty and Washer Matchbox tools for beauty work and clean up, and Physical Glare for camera lens effects.
Effects tab: Task-based environment - Apply the shot-to-shot navigation principles of a color grading tool using a wide array of effects.
Image Timeline FX and Batch node - An integrated toolset for color, beauty work, production fix-it tasks, or freeform creative treatments on any image.
Automatic background reactor - Automatic cache on playback is available when using Linux Flame, making creative look dev tasks faster.
Matchbox API - Use GPU-accelerated GLSL shaders to solve challenges in Action’s 3D compositing environment.
Action: Projection tracking - Turn a projection into a UV set for geometry.
Pybox - Use a scriptable handler to process your images via external renderers.
Modern color management - Track color space data on a per-clip basis, from source to screen. Includes ability to lock exported color policies.
Python API - Drive the Batch environment using scriptable commands.
Batch Paint animation - Adjust strokes using a multifunction edit box, animate them, or limit them with user-definable frame ranges.
Batch Paint editing - Individually edit paint strokes in the Paint node for a seamless look with 16-bit floating-point depth support.
GMask Tracer - Create sophisticated composites using a lightweight, spline-based shape tool with integrated chroma-keying tools.
Scopes: HDR waveform monitoring - Enhanced signal monitoring for HDR and WCG ranges. Colorspace tagging informs the scopes view.
Planar tracking - Expertly and easily track perspective changes with the versatile, high-performing Planar Tracker.
Shotgun integration - Access the power of the Shotgun review and production tracking toolset.
Node-based compositing (Batch) - Batch integrates with the timeline and desktop to combine 2D and 3D elements iteratively.
Effects environments: Groups - Filter shots and make comparisons and adjustments with this visual organizational structure.
Effects environments: Layouts - Customize layouts by setting viewports, storyboard, media panel, timeline effects pipeline, and more.