thinkingParticles for 3ds Maxis one of cebas' flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie and game industry.
Countless blockbuster movies and projects depend on thinkingParticles' limitless ability to recreate advanced physics-based particle effects in a fully procedural way.
Multi-Physics simulation has never been better and more advanced; fluid simulations and rigid body interactions have been optimized and resemble real world physics behavior.
ME-L - An Evolution Towards Early Natural Language VFX Take your 3ds Max visual effects to the next level with the latest release of thinkingParticles, which introduces an enhanced, more matured version of the Math Expression Language, ME-L. ME-L has taken a quantum leap in complexity, preparing itself for the next revolution in AI-powered natural language models that can speed up VFX scene setup in the future. Despite its increased complexity, ME-L remains simple, fast, and efficient for visual effects scripting, making it accessible to everyone.
Futureproof: Natural-Language Model thinkingParticles has now elevated ME-L to a level that is unmatched in the 3ds Max community. By exposing the core engine of thinkingParticles through a simple-to-understand and highly efficient scripting language, 3D VFX artists can easily learn it, enabling them to instantly benefit from its power and speed. In the future, advanced large-language AI models will be able to help 3D artists create even more powerful VFX in an even shorter amount of time. This unlocks a new level of productivity and creativity, empowering you to unleash your imagination and bring your ideas to life like never before.
ME-L 7.3 - The Future is Now ME-L 7.3 is a game-changer for the VFX industry. It has evolved from a simple math expression language to a full-blown scripting language, providing users with a wide range of possibilities for their VFX setups. Unlike other scripting languages, ME-L 7.3 is lightning-fast, with a real-time interpreter/compiler that can process every aspect of a VFX setup in a massively parallel way. With the power of ME-L 7.3, users can access every aspect of their VFX setups, from particles to dynamics, without any limitations. And with the ability to harness the power of multi-core processors, users can create VFX shots that were previously impossible to achieve. The potential for innovation and creativity is limitless. While learning a new scripting language can be daunting, the rewards for mastering ME-L 7.3 are immense. The language is designed to be intuitive and efficient, without the painful shortcomings that can be found in other scripting languages. And with the upcoming advancements in large-scale language models, the future of VFX is looking brighter than ever. ThinkingParticles is leading the way in the VFX industry with ME-L 7.3, providing you with the tools you need to push the boundaries of what's possible. The power is at your fingertips, and the future of VFX is now.
New Feature: Fire Table Simulation ME-L in action! Just a few lines of code, and you get to control Fire & Smoke simulations like never possible before! Use Audio to drive a fire simulation. Thanks to its massively parallel processing power this simulation runs in near real-time, right from inside of 3ds Max
New Feature: Snow Accumulation ME-L in action! Just a few lines of code, the accumulation of snow (on top of surfaces) along with proper occlusion is a Childs play. Thanks to its massively parallel processing power this simulation runs in near real-time, right from inside of 3ds Max
New Feature: Flocking Simulation ME-L in action! Just a few lines of code, and you get your very own Flocking (Boids) simulation. And best of all - you have it under control! The ME-L node acts is as fast and behaves exactly like a native thinkingParticles node!
New Feature: Chladni Resonance Plate Why use trickery and complicated simulation VFX setups? Just dop the real thing and simulate the Cladnis Resonance Plate from right within 3ds Max! A few lines of ME-L code, and you're good to go. It is fast and behaves like a native tP Node.
New Feature: Speedup 2600% ME-L is fast, lighting fast! Even though it offers a very deep and complex scripting language, its Syntax is easy to learn and delivers on all fronts. You can literally write your own tP Nodes without any penalty to speed or restrcitions to functionality.
New Feature: MPM Fluid Fluid is now an option to the MPM Solver. This new material property allows a range of liquid behavior, from high viscosity Gel like fluids to running rivers - all is possible now. In addition, the workhorse SPH solver has been enhanced and fine tuned as well!
High Speed - Full Power thinkingParticles delivers on Stability and Speed. ME-L scripting offers fully procedural fast and efficient OpenVDB volume data creation and manipulation. A massive parallel software architecture, unlocks the full potential of Your Multi-Core CPU
VolumeDisplay 3ds Max 2023 and newer: ShowVDB offers now the option to display volumes within the viewport as either rendered fog or smoke, wireframe or Voxel representation. This new option enables the 3D artist to actually see the volume inside of 3ds Max.
SimpleDeform SimpleDeform uses particles to create procedural mesh deformations. Features and functionality are aimed at setting up particle based deformations with a few clicks of the mouse. SimpleDeform is the perfect companion for the MPM solver.
Tracer Tracer is an advanced particle multiplication operator. This particle generator allows the 3D artist to increase the amount of particles in any simulation without actually adding extra load to the solver. Particles are created "outside" of the main simulation.
Flow SPH 7.1 thinkingParticles's legendary workhorse SPH hydro fluid solver, received another evolutionary upgrade, making it the best SPH fluid solution for 3ds Max, yet. With a much faster impulse response; splashing fluids and fluid-fluid interaction simulated in a better, more realistic way.
ShapePivotAdjust The ShapePivotAdjust node allows you to procedurally manipulate the Pivot (Mass Center of Gravity) of any Shape or Particle within thinkingParticles. This is a great feature when You are in need to simulate an internally moving or shiftig mass, for example.
MPM Hyperelasticity thinkingParticles 7.1 introduces, as a first to 3ds Max, true physically based Hyperelastic Continuum Mechanics. Now, the tool-set has been expanded to include 5 more advanced Material Point Method (short: MPM) solvers, bringing the total amount of solvers to 7.
MultiPhysics Extreme thinkingParticles 7.1 introduces, as a first to 3ds Max, true physically based Hyperelastic Continuum Mechanics. Now, the tool-set has been expanded to include 5 more advanced Material Point Method (short: MPM) solvers, bringing the total amount of solvers to 7.
MPM Clusters MPM Clusters have always been a critical part to a successful Visual Effect. thinkingParticles 7.1 enhances handling of clusters and Cluster-Cluster interactions. Now, this allows for a fully procedural setup to control Stiffness, Friction, Stickiness or extra Push forces per cluster.
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