RhinoCity 2.5 for Rhino 5 is a plugin for Rhino 5 for Windows dedicated to realistic modelling of land and cities in 3D. RhinoCity 2.5 for Rhino 5 is an innovative solution to easily create, edit, analyze and display very high quality 3D textured models from data such as roof vectors, aerial imagery, point clouds or cadastral files. RhinoCity 2.5 for Rhino 5 integrates geo-Modeler to form a complete solution of high technology, offering the opportunity to apply to your data multiple 3D complex treatments without changing application. RhinoCity 2.5 for Rhino 5 is based on a Boolean calculation engine robust and ultra fast, capable of processing large dataset. RhinoCity 2.5 for Rhino 5 ensures accurate results in a record through the optimal use of multicore processors, combined time calculations in double precision.
RhinoCity 2.5 for Rhino 5 is based on a Boolean calculation engine robust and ultra fast, capable of processing large dataset.
Featuring a unique building modeler and extensive automatic texturing capabilities, RhinoCity™ is the ideal tool to produce high quality, textured 3D data that can be used directly in CityGML format.
AUTOMATIC 3D MODELING
RhinoCity™ produces exact 3D models using a unique and innovative boolean extrusion engine.
By combining geometry (3D polygons) and semantic information, the RhinoCity™ 3D modeler automatically produces a 3D model whose accurancy is the guarantee of :
Exact walls, roofs and footprints surfaces
A 3D model composed of watertight volumes
Optimized 3D data good for 3D analysis and studies : solar, wave propagation, noise, wind...
RhinoCity™ allows you to:
Import any file in CityGML format
Create a 3D model at LOD2 or LOD3 Level Of Detail using an unique and innovating automatic 3D modeler.
Texture your 3D model automatically using vertical and/or oblique aerial images.
Export your textured 3D model in CityGML format.
Gain free access to more and more urban models in CityGML format.
RhinoCity™ allows automatic texturing of your 3D models in just a few clicks !
Oriented images taken from vertical and/or oblique aerial shots are processed fully automatically to extract the textures necessary for the perfect rendering of 3D models.
ANALYSIS AND EDITING OF 3D GEOMETRIES
The quality of 3D data useful for modeling is a decisive factor in the accuracy of the 3D models that will be produced. To guarantee this quality and ensure that the 3D models that will result, RhinoCity™ includes all the tools needed to control and edit your 3D data.
3D Tiles is an open specification designed for streaming heterogenous 3D geospatial content. Submitted to the Open Geospatial Consortium (OGC) by a team led by Cesium, the OGC has approved the 3D Tiles Specification 1.0 for adoption as Community Standard. RhinoCity™ allows the 3D Tiles export of your 3D textured data!
Import / Export
Shapefile ESRI (any type of 3D geometry, including MultiPatch)
3D error detection tools - Self-crossing polygons, polygons containing a vertical segment, polygons having an area less than..., double points, etc.…
3D MultiPolygons managment (consisting of multiple contours) - Analysis and unification of the direction (clockwise, counterclockwise
Multiple tools for control and automatic correction of "Snap" - Snap 2D, Snap 3D, Snap constrained by surface, etc...
Automatic correction of coplanarity
3D polygon division
Automatic 3D modeling of complex buildings
Creating various of 3D models - CityGML, Mesh, ESRI Shapefile, BReps (Boundary Representation)
3D Tiles creation
Automatic texturing - Using vertical and/or oblique aerial images
Generating an atlas of images per building - Ideal for export as CityGML, OBJ, SketchUp, etc...
Multiple texturing parameters - Taking into account occultations, dimension (Power of 2 or not), extension (Jpeg, Tiff, Png...), etc...
Feature class with attributes definition
Any type attribute definition - String, integer, boolean, enumerated, etc...
Single or multiple editing of attributes values
Grid view: bijection grid/drawing
Automatic generation of CityGML data during the 3D modeling phase
Handling Level Of Detail LOD1, LOD2 and LOD3
CityGML 3D object manual creation Road, WaterSurfaces, etc...