{"product_id":"buy-fumefx-for-3ds-max-v7-5-subscription","title":"FumeFX for 3ds Max v7.5 - Subscription","description":"\u003cbr\u003e\n\u003ctable\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"288\" style=\"vertical-align: top;\"\u003e\n\u003ch2\u003e\n\u003cbr\u003eOverview\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cbr\u003eFumeFX\u003c\/strong\u003e\u003cspan\u003e 6 is multiphysics plug-in for 3ds max that integrates fluid dynamics with node-based system that includes particles, rope, rigid body dynamics, cloth, soft body dynamics, inflatable softbody, voxel grid manipulation, node based access to FumeFX simulation and sources, character animation control and other. \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eWith over 140 ready to use nodes artists can create a completely new range of visual effects directly inside the \u003cstrong\u003eFumeFX\u003c\/strong\u003e package more efficiently and cost-effective than ever before. Controlling FumeFX simulation or modifying existing caches by using a modern node based workflow opens up endless possibilities. Artist will benefit from direct support of Arnold points, splines, instances, volumes, custom channels and procedurals.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd width=\"288\" style=\"text-align: right; padding-left: 30px;\"\u003e\n\u003cdiv class=\"youtube-player\" data-id=\"CblTUzmi51k\"\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd width=\"288\" style=\"vertical-align: top;\"\u003e\u003c\/td\u003e\n\u003ctd width=\"288\" padding-left:=\"\"\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd width=\"288\" style=\"vertical-align: top;\"\u003e\n\u003cdiv class=\"youtube-player\" data-id=\"q7LQc5qbDSM\"\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003ctd width=\"288\" style=\"vertical-align: top;\" padding-left:=\"\"\u003e\n\u003ch2 style=\"padding-left: 30px;\"\u003e\n\u003cbr\u003eFeature film and games reel\u003cbr\u003e\u003cbr\u003e\n\u003c\/h2\u003e\n\u003cp style=\"padding-left: 30px;\"\u003eOver the past 17 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more. Computer game cinematics like Blizzard's StarCraft II, Assassin's Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals.\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003ch2\u003e\n\u003cbr\u003eFeatures\u003c\/h2\u003e\n\u003ch3\u003e\n\u003cbr\u003e\u003cstrong\u003eFluid Dynamics\u003c\/strong\u003e\n\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003eThe FumeFX simulation core has been constantly improved and refined to deliver high level of realism with minimal simulation times. With over 17 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ctable class=\"transparent-table-border\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/qcgsolver_480x480.jpg?v=1680298881\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/oxygen_480x480.jpg?v=1680298807\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/vorticity_480x480.jpg?v=1680298724\" alt=\"\"\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eTHE SOLVER\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThe QCG solver in FumeFX is optimized for speed and robustness. It has complete control over the realism vs speed balance.\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eCOMBUSTION WITH OXYGEN\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThe Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process.\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eVORTICITY\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eWith the addition of various vorticity models you can choose from visually different curl types giving your FumeFX simulations a more unique look and feel.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/renderwarps_480x480.jpg?v=1680298894\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/renderwarps_480x480.jpg?v=1680298894\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/effector_480x480.jpg?v=1680298829\" alt=\"\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/effector_480x480.jpg?v=1680298829\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/post_480x480.jpg?v=1680298754\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/post_480x480.jpg?v=1680298754\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eRENDER WARPS\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eWhether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the 3ds Max Viewport, or in rendered images.\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eEFFECTORS\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eGain creative control over almost every simulation parameter and field. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. Effectors take channel data to the next step.\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003ePOST PROCESSING\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThe Post Processing lets you retime caches, bake Render Warps, convert between various formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/nsim_480x480.jpg?v=1680298936\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/nsim_480x480.jpg?v=1680298936\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/wavelet.jpg?v=1680298850\" alt=\"\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/wavelet.jpg?v=1680298850\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/gpuviewport_480x480.jpg?v=1680298780\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/gpuviewport_480x480.jpg?v=1680298780\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eN-SIM\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eIt is a great time saving solution. This allows the user to simulate multiple overlapping grids simultaneously while all fields propagate between the overlapping grid boundaries automatically.\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eWAVELET TURBOLENCE\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eIt's never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eGPU VIEWPOSRT\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThe GPU accelerated viewport produces render-comparable images to give instant feedback on appearance and behavior of the simulation. Among many advantages, it supports viewport .png export during the simulation.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ctable class=\"transparent-table-border\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 387px;\"\u003e\n\u003ch3\u003eNodeWorks\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003e\u003cbr\u003eNodeWorks is a completely new node based multiphysics developed for FumeFX 6 release.\u003cbr\u003e\u003cbr\u003eIt includes over 140 ready to use nodes arranged into 15 functional groups like Dynamics, FumeFX and Voxels, Fibers, PhysX, Splines, Shapes, Math to name a few.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd width=\"60\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 387px;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/nODEwORKS.jpg?v=1680299141\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/nODEwORKS.jpg?v=1680299141\"\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ch3\u003e\n\u003cbr\u003eParticles\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003eNodeWorks particles are organized into groups and clusters and they're the very foundation for the cloth, soft body dynamics, rigid body dynamics, fractures and other simulations within the NodeWorks. Particle custom channels can be used with Arnold renderer's user data textures which makes it easy to use particle attributes for shading.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ctable class=\"transparent-table-border\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/FaceShatter_480x480.jpg?v=1680619935\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/voronoi_480x480.jpg?v=1680619832\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/swarm_480x480.jpg?v=1680619726\" alt=\"\"\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eFACE SHATTER\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eUse various activation methods to gradually disintegate objects on a face\/polygon level.\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eVORONOI FRACTURE\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eFast and robust geometry fracturing using various built-in patterns, particle group and custom fracture contact points.\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eSWARM\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eSimulate realistic behavior of fish schools, flocking of birds or swarms with direct control over physical parameters.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/splines_480x480.jpg?v=1680619950\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/splines_480x480.jpg?v=1680619950\"\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/separate_480x480.jpg?v=1680619851\" alt=\"\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/separate_480x480.jpg?v=1680619851\"\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/ISurf_480x480.jpg?v=1680619753\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/ISurf_480x480.jpg?v=1680619753\"\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eSPLINES\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eConnect particles with splines in various ways and render as geometry or procedurally as Arnold curves.\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eRIGID BODY DYNAMICS\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eNodeWorks uses nVidia PhysX for rigid body dynamics as well as cloth and soft body collisions.\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eISURF\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eFast particle mesher that include Zhu-Bridson and Anisotropic meshing model. It lets you to mesh particles and FumeFX voxels.\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/voxelize_480x480.jpg?v=1680619966\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/voxelize_480x480.jpg?v=1680619966\"\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/animation_480x480.jpg?v=1680619867\" alt=\"\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/animation_480x480.jpg?v=1680619867\"\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/partRendering_480x480.jpg?v=1680619769\" data-mce-fragment=\"1\" data-mce-src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/partRendering_480x480.jpg?v=1680619769\"\u003e\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eVOXELIZE\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eConvert any shape of even fluid simulation into cubes.\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eANIMATION\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eExtensive support for node based shape animation - play, stop or switch animation based on other events.\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eRENDERING\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eFull support for: Arnold renderer points, curves, instances, procedurals , user data and FStorm instances.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003ch3\u003eVoxels\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003eVoxel related nodes allow integration with FumeFX simulation, cache manipulation and custom voxel field creation. The content of each voxel can be directly accessed and modified which opens up endless possibilities.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ctable class=\"transparent-table-border\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/customforcefield_480x480.jpg?v=1680620452\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/oxygen_ce3692dc-c9b4-43c4-9904-d0817664351a_480x480.jpg?v=1680620441\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/particlesadvect_480x480.jpg?v=1680620430\"\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eCUSTOM FORCE FIELDS\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eComplete node based freedom in sculpting your own force field that can be cached and used with particles or fluid simulations.\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eFUMEFX SOURCES AND COLLISIONS\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eSources integration with particles, cloth, rigid body dynamics, splines and all other NodeWorks features provides ultimate emission control.\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003ePARTICLE ADVECTION\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eBuilt-in particle advection node allows user to move millions of particles over the existing FumeFX simulation caches.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\u003cbr\u003e\u003c\/h3\u003e\n\u003ch3\u003e\n\u003cbr\u003eCloth and Soft Body\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003eNodeWorks' particle based cloth and soft body dynamics can create a vast range of visual effects that interact with FumeFX fluid simulations. Effects such as tear and plasticity are fully supported.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ctable class=\"transparent-table-border\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/FumeFXInteraction_480x480.jpg?v=1680621160\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/Cloth_480x480.jpg?v=1680621121\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/SoftBody_480x480.jpg?v=1680621083\" alt=\"\"\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eFUMEFX INTERACTION\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eOne of the most important aspects of NodeWorks is the integration with FumeFX simulation. Artists now have a unique solution to use cloth and softy body objects as FumeFX sourcs or obstacles.\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eCLOTH\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eCloth is formed by creating three different fiber types on the object's surface: stretch, shear and bend. Those fibers can be stretched, torn or undergo permanent deformations (plasicity).\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eSOFT BODY\u003c\/strong\u003e\u003cbr\u003e\u003cbr data-mce-fragment=\"1\"\u003eSoft body objects contain fibers that are created throughout the object's interior providing additional structural support.\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/inflatable_480x480.jpg?v=1680621175\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/Plasticity_480x480.jpg?v=1680621139\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/fibertear_480x480.jpg?v=1680621106\" alt=\"\"\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eINFLATABLE SOFT BODY\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThis soft body type allows object to be gradually inflated and float in air by using the buoyancy option.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003ePLASTICITY\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eA solid material can undergo permanent deformations as a respone to external forces. It is observed in most materials and it is essential asset to achieve realistic cloth and soft body simulations.\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eTEAR\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThe node based workflow allows artist to select and tweak each individual fiber in the system as well as to precisely time and position fiber tear.\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch3\u003e\n\u003cbr\u003e\u003cbr\u003eRendering\u003c\/h3\u003e\n\u003cp\u003e\u003cbr\u003eFumeFX for 3ds Max has various levels of support for 3ds Max Scanline, Arnold , Redshift, Corona render and FStorm. Other renderers like Octane and VRay can render FumeFX caches by using the OpenVDB file format.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ctable class=\"transparent-table-border\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/rendArnold_480x480.jpg?v=1680621575\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/rendRShift_480x480.jpg?v=1680621563\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\u003cimg alt=\"\" src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/files\/rendFStorm_480x480.jpg?v=1680621545\"\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eARNOLD\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eFumeFX and NodeWorks are deeply integrated with Arnold renderer including direct support for rendering volumes, points, splines, instances, procedurals and user data.\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eREDSHIFT AND CORONA\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThose two renderers have direct support for rendering FumeFX volumes where user does not need to export caches to .vdb file and use volume grids.\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd style=\"width: 30px;\"\u003e\u003c\/td\u003e\n\u003ctd style=\"width: 258px;\"\u003e\n\u003cstrong\u003eFSTORM\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eFStorm supports rendering of NodeWorks shape instances.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch4\u003eRequirements\u003c\/h4\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAutodesk 3ds Max 2019 – 2023\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eFumeFX has been developed and tested on Windows 8 64-bit and Windows 10 64-bit. Computers with a minimum of 8Gb memory are recommended. Processors with at least SSE 4.1 are required.\u003c\/p\u003e","brand":"Sitni Sati","offers":[{"title":"FumeFX for 3ds Max v7.5 - 1 Year Subscription","offer_id":42410075947203,"sku":"19928","price":395.0,"currency_code":"USD","in_stock":true},{"title":"FumeFX for 3ds Max v7.5 - 2 Year Subscription","offer_id":42480671129795,"sku":"20346","price":645.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0246\/0798\/1613\/products\/fumefx5-3ds-max_8486eba4-c863-404d-acdb-229590549e31.webp?v=1680681614","url":"https:\/\/novedge.com\/products\/buy-fumefx-for-3ds-max-v7-5-subscription","provider":"NOVEDGE","version":"1.0","type":"link"}