Stage Light generates visible volumetric lighting using multiple integrated spot or point light sources or use an unlimited number of Adobe After Effects’ native lights to produce smoky, highly-stylized lighting effects. Navigate around your lights using the built-in 3D camera system or AE’s native 3D camera. Add realism with the integrated smoke/fog generator.
OpenGL hardware-accelerated for speedy renders
Built-in 3D camera and lighting system for use in non After Effects hosts
Generate visible volumetric spot or point source lighting
Auto-animating smoke option with control over speed and density
Support for Adobe host native 3D camera system
Support for Adobe host native 3D light system
Select specific multiple host lights by name or use all lights
Target mode for lights can automatically extend visible volumetric light to reach any layer
Integrated FX Browser with factory-installed presets
The Continuum Stage Light filter offers multi-host support with a single license.
Caution: If you already own Boris Continuum, purchasing and installing a new unit or filter will overwrite the whole product and you will only be able to use the filter or unit you purchased.
AE INTEGRATION - Like many other filters in the Continuum product, Stage Light offers a deep level of integration with Adobe After Effects. For Stage Light, this means that the filter can read an unlimited number of After Effects native points and spotlights in the composition. Selectively determine which lights to use in the scene via a simple naming convention. Likewise, use After Effects native 3D cameras with Stage Light. With multiple views in AE, the visible light is correctly rendered in each view, regardless of whether they’re viewing the render camera or a non-production orthogonal view.
BUILT-IN 3D CAMERA SYSTEM - The Stage Light filter produces visible beams of light shining through the environment so it makes sense that we would be able to view this light from different angles. To facilitate this, Stage Light includes a built-in 3D camera system, used to orbit around the scene. Set the built-in camera to target a user-defined point in XYZ space around which the user can pivot the camera like a reverse tripod. This is is especially useful when the camera model is set to orbit mode. Pan and Advance modes are also included as options.
BUILT-IN 3D LIGHTING SYSTEM - To summarize, Stage Light includes three built-in lights. Set them to either a point light or a spotlight. The point light, essentially a light source such as the sun or a light bulb or traffic light, uses a single point source. It radiates an equal amount of light in all directions. Spotlights are focused cone-shaped lights with user-defined source and target in 3D space. The visible light beam gradually spreads outwards from the source to the target. So, while a point light illuminates a room globally, a spotlight illuminates a specific portion of that room.
MULTIPLE LIGHT RENDER MODES - Get four render mode options available for each light in the scene. Designed to enable you to quickly and easily control the falloff of the light, the render modes emulating real-world lighting. For instance, if you select the “Weak” mode the light will be strong at the source but will have a rapid falloff as opposed to the “Strong” mode which has a very gradual falloff. Other options include “Linear” which has less falloff than the other modes and “Natural” which, as the name suggests, produces a more natural-looking result.