Animcraft is a smart and collaborative animation library and editor Retarget and transfer animations in different characters and software. Store and manage your resources in a smart library.
Edit and use them with scene editor and bridge tools efficiently. Turn your animations into visible, manageable, and reusable assets to accelerate your future production.
STEP 1
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STEP 2
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STEP 3
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Animation Collection
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Animation Utilization
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Retargeting
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Visualization
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Support popular DCC software and follow industrial standards. Seamless integration to your current pipeline.
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Game Engine Supports
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Efficent Animation
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Physical SimulationPhysX based dynamic bone chain tools.
The new PhysX based dynamic simulation system enables users to calculate the physical movement of character accessories. Now its features include rigid body simulation, dynamic joints and collision objects.
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Fully Handle FBXMocap Helper.
Any motion-captured skeletal animation (FBX/BVH) can be inspected in the 3D scene and retargeted with build-in mapping tools, then you can edit it with scene and animation editor and use it to any character in other DCC software and game engines.
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Resource ManagementCharacter and animation resource management Intuitive character and animation assets management include preview, sharing, tag, and search features. Deploy assets into future projects in a fast and collaborative manner. And use assets to inspire or train new staff, build the value of your team in the long term. |
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Reference Library
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Real-time Pose Library
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Productivity Tools
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