Cinema 4D Prime R19
|
Overview | Specs |
![]() Cinema 4D Prime 94525 | ![]() Cinema 4D Broadcast 1,61025 | ![]() Cinema 4D Visualize 2,18025 | ![]() Cinema 4D Studio 3,51025 | |
Platform | Prime | Broadcast | Visualize | Studio |
Cross-platform support for Mac & Windows | ||||
64-bit architecture | ||||
Outstanding stability | ||||
OpenGL 3.0 support | ||||
Extensive API: C++, Python, C.O.F.F.E.E. | ||||
Interface & Workflow | Prime | Broadcast | Visualize | Studio |
Context-sensitive, fully-searchable HTML help | ||||
Multiple projects open at once | ||||
Customizable toolbars / layouts / menus | ||||
Light and dark interface schemes | ||||
Unlimited view windows | ||||
Head-up display | ||||
Custom pop-up menu | ||||
Non-modal tools with realtime feedback | ||||
Collapsible Managers & Palettes | ||||
Selection / display filters | ||||
Custom User Data per object | ||||
Doodle viewport annotation tool | ||||
Layer system for object & material management | ||||
XRef external instancing / referencing system | ||||
Tablet support for Wacom and other pen tablets | ||||
3dconnexion 3DMouse support | ||||
Data Exchange / Format Support | Prime | Broadcast | Visualize | Studio |
Quicktime support | ||||
AVI support (Windows only) | ||||
Image formats - float with layers: PSD, TIFF | ||||
Image formats - float: HDR, DPX, RLA, RPF, OpenEXR | ||||
Image formats: BMP, IFF, JPG, PICT, PNG, TARGA | ||||
Quicktime VR object, panorama | ||||
After Effects compositing exchange with 3D data | ||||
Apple Motion compositing exchange with 3D data | ||||
Apple Final Cut Pro compositing exchange (Mac only) | ||||
Combustion compositing exchange | ||||
Digital Fusion compositing exchange (Win only) | ||||
Shake compositing exchange | ||||
Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, SRL, VRML2, OBJ formats | ||||
IGES importer | ||||
CAD file import via optional Okino PolyTrans | ||||
BodyPaint 3D exchange - 3ds Max | ||||
BodyPaint 3D exchange - Maya | ||||
BodyPaint 3D exchange - Softimage | ||||
odyPaint 3D exchange - LightWave 3D | ||||
Modeling Tools | Prime | Broadcast | Visualize | Studio |
Parametric object primitives | ||||
Parametric spline primitives | ||||
Extrude, Lathe, Loft, Sweep NURBS | ||||
Polygonal modeling tools with N-gon support | ||||
HyperNURBs subdivision surfaces | ||||
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect | ||||
Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline Deformer | ||||
Displacement Deformer | ||||
Camera Deformer | ||||
Smoothing Deformer | ||||
Spline Wrap Deformer | ||||
Shrinkwrap Deformer | ||||
UV Editing | Prime | Broadcast | Visualize | Studio |
UV editor | ||||
Interactive UV mapping by projection types | ||||
Optimal UV mapping to automatically remove seams | ||||
LSCM unwrapping and relaxing | ||||
ABF unwrapping and relaxing | ||||
Materials & Texturing | Prime | Broadcast | Visualize | Studio |
14 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Specular Color, Glow, Displacement | ||||
Transparency with absorption, total internal reflections, exit reflections | ||||
Blurry reflections and transparencies | ||||
Normal Maps: tangent, object or world | ||||
Displacement: intensity (centered), red/green and RGB | ||||
Choose Photoshop PSD layers per usage | ||||
Animated textures (MOV, AVI, sequence) with viewport preview | ||||
Selectable viewport resolution and channel display per material | ||||
Shading Models: Phong, Blinn, Oren-Nayer | ||||
Fresnel Procedural Shader | ||||
Noise Procedural Shader with 32 different noise algorithms | ||||
Layer Shader | ||||
Proximity-based Proximal Shader | ||||
Procedural surface shaders | ||||
Texture baking: surface color, illumination, ambient occlusion, normals, displacement and more | ||||
Sub-polygon displacement | ||||
Sub-surface scattering | ||||
Enhanced Brick Shader | ||||
Pavement Shader | ||||
Sketch & Toon Art Shader | ||||
Sketch & Toon Hatch Shader | ||||
Sketch & Toon Spots (Halftone) Shader | ||||
3D Painting with layers, all blend modes and Photoshop file compatibility | ||||
Multibrush painting of multiple material channels in single stroke | ||||
Raybrush painting directly onto rendered result | ||||
Projection painting | ||||
Exchange projections with Photoshop | ||||
Camera mapping | ||||
ProjectionMan camera mapping workflow tool | ||||
Lighting | Prime | Broadcast | Visualize | Studio |
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot | ||||
Hard, Soft, Area Shadows | ||||
Visible, Volumetric and Inverse Volumetric Lighting | ||||
Noise within light illumination or visibility | ||||
Include/exclude light diffusion, specular, shadow per object | ||||
Custom lens flares | ||||
Caustics | ||||
Colortemperature in Kelvin | ||||
Photometric brightness setting in Candela and lumen | ||||
Support of IES light data | ||||
Rendering | Prime | Broadcast | Visualize | Studio |
Render up to 16,000 pixels square / 32 bits per pixel | ||||
Bucket rendering | ||||
Render Instances | ||||
Color profile support | ||||
Camera White Balance | ||||
Linear Workflow | ||||
Adaptive anti-aliasing | ||||
Multi-Pass output | ||||
Object buffers - specify unique alpha channels per object | ||||
Ambient Occlusion | ||||
Global Illumination (IR, QMC, Mixed) | ||||
Depth of Field post effect | ||||
Vector Motion Blur post effect | ||||
CineMan Renderman-compliant bridge | ||||
Sketch and Toon non-photorealistic rendering | ||||
Pyrocluster volumetric particle rendering | ||||
Physical Sky - realistic sky shading with 2D and 3D clouds, accurate sun and star positions, fog and atmosphere effects | ||||
3D Sound Rendering | ||||
Picture Viewer with RAM playback (including sound), history, AB compare, histogram, layer view, color correction, full screen mode | ||||
Render Queue batch rendering system | ||||
Up to 3 Network Rendering clients | ||||
Unlimited Network rendering clients | ||||
Animation | Prime | Broadcast | Visualize | Studio |
Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters | ||||
Record-dot animation of all animatable parameters | ||||
Automatic keyframing | ||||
Cappucino - realtime keyframing | ||||
PowerSlider animation toolbar for playback and keyframe manipulation | ||||
Up to four timelines windows with customizable track display and dopesheet or F-Curve view modes | ||||
F-Curve Snapshots and Reduced Modification Curves | ||||
Constant Velocity option per track | ||||
Keyframe reduction | ||||
Keyframe baking | ||||
ASCII animation import | ||||
Non-linear animation / motion mixing system | ||||
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring | ||||
Driver tag | ||||
XPresso - node based expression editor | ||||
Virtual Walkthrough tool - first-person scene navigation and animation | ||||
Dynamic Animation | Prime | Broadcast | Visualize | Studio |
Basic particle system | ||||
Thinking Particles node-based particle system | ||||
Rigid Body dynamics (limited to MoGraph objects) | ||||
Thinking Particles node-based particle system | ||||
Rigid Body Dynamics | ||||
Joints, Springs, Motors | ||||
Soft Body Dynamics | ||||
Cloth dynamics & dressing functions | ||||
Hair dynamics | ||||
Spline dynamics | ||||
MoGraph Tools | Prime | Broadcast | Visualize | Studio |
Cloner object | ||||
Fracture object | ||||
Matrix object | ||||
Instance object | ||||
Text object | ||||
Tracer object | ||||
Spline Mask object | ||||
MoSpline parametric spline generator with L-system functionality | ||||
Effect Position, Scale, Rotation, Color, Time via Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Inheritance, Sound, Spline, Step, Target, Time or Volume | ||||
PolyFX polygon fracture deformer | ||||
MoGraph Selection tag | ||||
Beat Shader | ||||
Multi-shader - affect texture based on clone color | ||||
Extrude Deformer | ||||
Character Animation Tools | Prime | Broadcast | Visualize | Studio |
Joints with full dynamic IK | ||||
Skin Deformer supporting linear, spherical and blended deformation based on joints | ||||
Weighting Manager and tools | ||||
PoseMorph morphing and hierarchical mixing system | ||||
Mirror tool | ||||
Naming tool | ||||
Paint tool | ||||
Weight Effector | ||||
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry | ||||
Cluster Deformer | ||||
Morph Deformer | ||||
Jiggle Deformer | ||||
Tension tag | ||||
Quaternion tag | ||||
Point Cache tag | ||||
Point Cache Deformer | ||||
Correction Deformer | ||||
Surface Deformer | ||||
Mesh Deformer | ||||
Squash & Stretch Deformer | ||||
Visual Selector | ||||
Hair Simulation and Rendering | Prime | Broadcast | Visualize | Studio |
Guide-based Hair system | ||||
Hair instancing | ||||
Feather object | ||||
Fur system | ||||
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots | ||||
Hair dynamics | ||||
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten | ||||
Content | Prime | Broadcast | Visualize | Studio |
Essential presets and demo scenes | ||||
Advanced presets and demo scenes | ||||
Broadcast Library incl. materials, cameras and objects | ||||
Visualization Library incl. materials, presets and architectural objects | ||||
Prime | Broadcast | Visualize | Studio |