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PSD-Manager 4

PSD file exporter for 3ds Max and 3ds Max Design

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in USA only

SKU: 4832



Saving the rendered image as a layer in a PSD file is an easy task; PSD-Manager 4 can do this and much more. It lets you add all render elements of your scene as layers to a PSD file. No more trouble to compose dozens of render elements, because presets and automatic layer sorting make it a breaze to setup the correct layer order. You may also manually control the blending modes along with the order of the layers. But PSD-Manager 4 doesn't stop there. What you really need during post production and for last minute changes are accurate anti-aliased selections/masks. That's why PSD-Manager 4allows you to add selections or layers for each object/material of your choice to the final PSD.

Gone are the days when you had to draw selections by hand or to render time-consuming additional passes to get them. To give you even more possibilities to spice up your images you can even add G-Buffer Channels to the PSD file. All that PSD-Manager 4 relies on 3ds Max core capabilities, like the G-Buffer and render elements, which make it fast, extendable and in addition, open to all renderers.



  • Unique support for 16 bits per channel PSD files
  • Produces 100% compatible PSD files (Adobe Photoshop file format)
  • Output of rendered image as layer with layer mask
  • Outputs all 3ds Max Render Elements as layers into one single psd file
  • Extremely customizable render element layers (order, blending modes,...)
  • Easy setup through built-in preset system and automatic layer sorting
  • Optimized render element presets for finalRender and V-Ray
  • Output of objects as separate layers and channels
  • Output of groups of objects as separate layers and channels (using Object IDs)
  • Output of materials as separate layers and channels (using Material Effects IDs)
  • Output G-Buffer channels (Material Effects ID, Object ID, Node Render ID, Normal)
  • Embedding of camera and point helper animation for import into Adobe After Effects
  • Unilimited free network rendering
  • Can selectively prevent standard 3ds Max image/render element file output
  • Low memory requirements through on the fly processing

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