Produce professional-quality 3D animations, renders, and models with 3ds Max software. An efficient and flexible toolset to help you create better 3D content in less time.
Model your vision down to the last detail:
Create massive worlds in games
Visualize high-quality architectural renderings
Model finely detailed interiors and objects
Bring characters and features to life with animation and VFX
Render high-quality scenes:
The built-in Arnold renderer provides a fully interactive experience and can handle your most complex characters and scenes.
Save time with centralized creative tools for interactive light mixing, color correction, and lens effects on the rendered image
Work faster with an artist-friendly user experience and intuitive controls
Iterate and produce high quality renders and variations faster
Safe Scene Script Execution offers protection against malicious scripts embedded in 3ds Max scene files.
The Malware Removal functionality detects and removes known malicious scripts from scene files and startup scripts, to prevent the spread of malicious code to other users.
Edit Poly modifier support: Smart Extrude has been extended into the Edit Poly modifier, providing the same functionality and features users have come to love from the Editable Poly implementation.
“Cut Through” implementation: the latest addition to Smart Extrude, enables artists to extrude with fewer constraints during the creative modeling process.
Performance enhancements to the Slice modifier and new modeling features reduce data processing operations for Autodesk Retopology Tools in 3ds Max.
Capping: Open holes created by the Slice operation can now be capped along their boundary edges on both Mesh and Poly objects.
Multi-Axis Cutting: Perform a X-, Y-, and/or Z-aligned planar slice of your mesh based on the position of the slice gizmo through a single modifier.
Radial Slice: A new Radial slice operation enables control of the cutting results based on a set of user-defined min and max angles.
Alignment options: Quickly align the cutting gizmo to faces on an object, or reference another animatable object in your scene.
The Extrude modifier, one of the most frequently used modifiers in 3ds Max, offers significant performance improvements to the speed of the initial extrude calculation, and to the responsiveness of the output when adjusting the amount parameter. This allows complex splines, which used to take minutes to process, to be operated on in a matter of seconds. Artists can achieve a desired look faster and more interactively.
The Symmetry modifier includes new features and enhancements that can now produce faster results, and offers a more interactive experience in the Viewport.
Multi-Axis Symmetry: Planar symmetry has been updated to perform, X, Y, and/or Z symmetry results on the symmetry gizmo.
Radial Symmetry: A new Radial symmetry function allows artists to quickly duplicate and repeat a geometry around the gizmo center.
Alignment options: Align the symmetry gizmo to faces on an object, or reference another animatable object in your scene.
3ds Max now includes a "volume preserve" option which has been added to the Relax modifier. When active, the Relax algorithm will perform additional calculations to reduce small detail and noise out from models, all while retaining the shape and definition of the overall mesh that the modifier has been applied to.
This functionality is especially useful when working with data containing a large amount of unwanted small or microsurface detail, as seen with Scan and Sculpt data. Reducing this small "noisy" data with Relax can improve the processing time of the Autodesk Retopology Tools for 3ds Max.
New render configuration window; faster, snappier, all QT-based UI.
Quicksilver render settings are now QT-based, for a faster, more responsive experience.
By utilizing the new Viewport Ambient Occlusion sampling value in the Viewport configuration settings, users can further refine their Viewport lookdev and optimize their GPU performance by increasing or decreasing the Viewport Ambient Occlusion quality.
The 'Auto-tx' can now be used to automate the process of converting texture files to .tx file format at render time.
Imagers can now be applied, removed, re-ordered, and edited directly in a dedicated tab of the Arnold RenderView to post-process rendering without additional render time.
A new Light Mixer imager makes it possible to interactively edit the contribution of each light group AOVs during and after rendering, without restarting the render.
Bloom or “glow”, a post-processing effect, has been added to the Lens Effect imager to blur pixels above a given threshold across the frame and simulate light bleeding on an imperfect lens.
Noice Denoiser is now a post-processing effect. Artists can automatically denoise images every time they render a scene. Edit the denoising settings and see the resulting image directly in the render view.
OptiX Denoiser: The OptiX™ denoiser is now available as a post-processing effect. This imager also exposes additional controls for clamping and blending the result.
Bake to Texture
The Bake to Texture interface has been simplified to offer easier navigation and selection of baked map types by grouping render elements under common map names.
Bake to Texture now features a number of new utility maps, such as Rounded Corners and Material ID maps. This enables artists to quickly arrange, what was previously a complex material setup workflow, quickly and easily into Bake to Textures results , using only a few clicks.
Turn any floating Viewport into a full-screen, borderless view. When using Presentation Mode, all gizmos are hidden allowing your 3d scene to be the true hero.
Use the “CTRL+Space” hotkey to jump in/out of full-screen Presentation Mode.
Modeling and texturing
Spline workflows - Create and animate geometry in several intuitive ways with enhanced spline tools.
Open shading language support - Create or use pre-existing procedural OSL maps with any supported renderer.
Chamfer modifier - Create best-in-class procedural edge modeling details with simple and precise.
Automated retopology and mesh repair - Automatically optimize the geometry of high-resolution models to create a clean, quad-based mesh geometry.
Material, texture, and color editor - Apply material finishes, change textures, and use vibrant colors to make your designs photorealistic.
Smart Extrude - Interactively extrude faces of 3D objects. Rebuild and stitch together adjacent faces automatically.
Mesh and surface modeling - Create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.
Baking to texture - Streamlined, intuitive, and fully scriptable texture baking experience.
Weighted normals modifier - Built-in weighted normal calculator that can be directly applied to 3D models allowing you to create precise designs.
Animation and effects
3ds Max Fluids - Create realistic liquid behaviors such as water, oil, lava as well as replicate gravity and collisions effects.
Character animation and rigging tools - Create procedural animation and character rigging with CAT, biped, and crowd animation tools.
General animation tools - Use keyframe and procedural animation tools and also view and edit animation trajectories directly in the viewport.
Motion Paths - Preview and adjust animation paths directly in the viewport.
Particle Flow effects - Create sophisticated particle effects such as water, fire, spray, and snow.
New plugins - Access hundreds of industry leading 3rd-party plugins from our extensive community.
Brilliant Viewport - Reduce design interactions with render quality viewport previews, displaying PBR materials and camera effects directly.
Arnold for 3ds Max - Use Arnold GPU Renderer to view scene changes in real time, including lighting, materials, and camera.
Activeshade viewport - An interactive rendering experience that allows you to see your scene in a near-final rendering quality as you’re working.
Physical Camera - Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and more.
3ds Max Batch - Leverage the power of 3ds Max for automation by using 3ds Max as a true command-line tool.
Scene Converter - Seamlessly and consistently change materials, lights, cameras, renderers from one to another.
Workflow and pipeline
Improved pipeline tools integration - Smooth, high-quality experience with added flexibility of tear-off viewports.
Alembic support - Alembic Version 1.7 now supports instances, allowing files to be drastically smaller while maintaining their original complexity.
Modern UI and workspaces - Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.
CivilView workflow - Automatically populate parametrically generated details such as animated vehicles to scale with your environment.
Autodesk Viewer workflow - Share models and review feedback online with the Autodesk Viewer directly from the 3ds Max interface.
Software security - Use Safe Scene Loading to protect your work from potentially malicious scripts that could be part of scene files.
Embellishments - Bring to life fine-tuned touches such as materials, lighting, and textures for photorealistic imagery.
Import capabilities - Import your CAD and BIM files and use it to create a general structure and enhance the details of your 3D design.
Physically based lighting - Simulate artificial lighting sources to accurately portray how light and shadows will interact with your designs.
Games and entertainment
Powerful scene modeling - Easily model a place, person, or element with fast spline and poly modeling workflows.
Stunning characters - Create procedural animation and character rigging with CAT and biped tools.
Physically based rendering - Quickly iterate and see near-final quality renders of your game assets right in the viewport.
Dynamic visual content - Add shading and lighting to game assets with powerful texture baking tools.
Customizable pipeline integration - Get tighter pipeline integration with support for Python 3.
3ds Max Trial Software Download
Download and test 3ds Max before you make your purchasing decision.
Recommended System Specification
Manufacturer's system requirements are generally the bare minimum that you need to run the software and insufficient for effective and productive operation of the product.
Our suggested "real world" mid-range desktop system key specifications to properly run 3ds Maxare as follows:
CPU: Intel Core i5
Graphics Card: NVIDIA QUADRO P620
Hard Drive: 500GB NVMe
Operating System: Windows 10 Pro
Novedge, in partnership withHigh Speed Computing, can also provide the perfect hardware for your design needs,pre-installed with your software, at a very competitive price. Contact us to discuss custom-configured workstations and laptops.