Flatiron is a unique render-to-texture plugin for Autodesk’s 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that massively accelerates baking complex scenes.
Unwrap and bake multiple objects into a single texture map with just few clicks. Crunch texture size and optimize your visualizations for Realtime 3D machines.
Who it’s for
Flatiron is best suited for video game developers, architetcs, 3D artists and product designers.
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Compatibility
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Advantages of Flatiron
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Game developers who need to add a maximum of visual quality to their games while keeping hardware requirements at a minimum. Bake shadow maps or ambient occlusion for complete rooms or even whole levels at once and combine multiple objects on a single uv map. |
Architects and product designers who want to visualize their creations in record time. Bake the illumination for the complete background scenery into a single map instead of recalculating its visual details repetitively. You reduce render time and can concentrate on truly creating value: your architecture and products. Designers creating real-time visuals for mobile devices or similar platforms with very limited texture memory. Bake a single map that is shared by multiple objects and can contain a whole scene with minimal wasted texture space. |
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Compatibility
Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Scanline, Mental-Ray or plug-ins like V-Ray or FinalRender, Flatiron will work with all their render elements. |
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