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RealFlow 10.5 + RealFlow | 3ds Max Bundle - Realflow Pack 20th Anniversary Promo

Get RealFlow 10.5 and a plugin of your choice (Maya, Cinema 4D or 3ds Max)

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SKU: 15735

RealFlow 10.5 + RealFlow | 3ds Max Bundle Realflow Pack 20th Anniversary Promo is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms. RealFlow 10.5 + RealFlow | 3ds Max Bundle is compatible with all major 3D platforms: LightWave, CINEMA 4D Studio, 3ds Max, Maya and Houdini.

What can be done with RealFlow?

Medium-Large Scale
For large-scale simulations, such as floods or oceans with breaking waves, RealFlow 10.5's cutting-edge HyFLIP solver, Hybrido2, provides you with endless possibilities.
Small-Medium Scale
Dyverso is a multiphysics solver that can be used to simulate a wide range of different type of materials, liquid, granular, rigid, elastic, etc. All of them interacting with each other and using the most out of the modern GPUs.
Ocean Surfaces
RealWave is a powerful simulation toolset, ideal for simulating small to medium ocean surfaces quickly and effectively.
Body Dynamics
Caronte is RealFlow 10.5's cutting-edge built-in rigid and soft body dynamics solver.

The RealFlow Pipeline

1. RealFlow
The fluid simulation is setup in RealFlow 10.5.
2. RealFlow Nodes
To save time, different iterations of the same scene, or secondary Hybrido elements, can be sent to calculate on your farm.
3. 3D Platform - FREE
Once complete, the simulation is exported (via free connectivity plugins) to the 3D platform.

What's New

Add all the RealFlow realism to your details. It includes a new daemon that allows for the creation of the fluid effect typically seen at Hi-speed macro photography.
Macro Daemon

Surface Tension

Maxwell Denoiser


Particle-based liquids are mainly used for small- or medium-scaled projects. Hybrid-based liquids are well-suited for the simulation of large-scale scenes, and they provide the possibility of adding secondary elements (splashes, foam, mist, bubbles) for realistic results
Create and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation engine
With this fully-featured, multi-threaded body dynamics engine, rigid bodies feature fast and accurate collisions and a natural behavior. Soft bodies support plastic and elastic free form deformation, even with high-resolution meshes
Fluid Surfaces ("Realwave")
RealWave meshes can be influenced and deformed through objects, particles, and many wave generators for highly realistic ocean surfaces. Other features are the export of displacement maps, creation of crest splashes, support of custom geometry, and the simulation of floating bodies with downstream forces
Text Tools, Objects, Splines
An editor lets you create text elements and use them in simulations. RealFlow's objects can be turned into rigid, elastic, or soft bodies; they also act as containers or obstacles for liquid simulations
External Forces
Forces are introduced through easy-to-use daemons. Many forces can be scaled, bounded, and limited to control their scope and behavior. It also possible to introduce custom forces through Python, C++, and Graphs – RealFlow's node-based programming system
Easy steps to import your scene, add the fluids and render them out from RealFlow. Valid for still frames or animation sequences. Powered by the most advanced physically-based render engine: Maxwell Render
RealFlow's mesh engines support particle- and grid-based fluids. The meshes store data like age or velocity, and they can be refined through filters. Clipping and polygon optimization is available, as well as various industry-standard formats for data exchange
Shaping Tools
RealFlow has tools for the creation of crown splashes and the filling of holes in particle fluid simulations
Industry-Standard File Formats
RealFlow can read and write Alembic files with particles and geometry. An integrated stitching tool combines individual Alembic files from sequences to a single file. Also, RealFlow reads and writes OpenVDB and Field3D files with volumetric data
Network Simulations
RealFlow uses "Independent Domains of Computation" (IDOCs) to distribute simulations over a network. Separate "Job Manager" and "Job Node" applications help to manage and organize simulations. An open C++ plugin architecture makes it possible to customize the process of sending projects to the manager. The simulation progress can be monitored with every web browser or a built-in panel
Programming Interfaces
Programming made easier. In RealFlow's "Graphs" system, programs are created by connecting nodes with pre-defined functions, and help to accomplish almost any task. RealFlow offers interfaces to Python 2.7 and C++

Using RealFlow 10.5


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