Chaos Group V‑Ray Next for Unreal
1‑Year Edu (Student) License

V-Ray Next for Unreal by Chaos Group, the best Design Visualization software
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V-Ray Next for Unreal: the fastest, simplest way for you to bring V-Ray scenes into real-time and render ray traced images directly from Unreal
V-Ray Next for Unreal 1-Year Rental is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. V-Ray Next for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you're ready to render. V-Ray Next for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic's own Datasmith.

What it's used for

  • Architectural visualization
  • Interior design
  • Automotive and product design
  • VFX previsualization and motion capture

How to transfer V-Ray for 3ds Max projects into Unreal Engine

In this webinar, host Simeon Balabanov will cover everything from installing the plugin to setting up your project and moving your V-Ray data into Unreal. You'll also find out the simple techniques which ensure your projects look as good as possible in Unreal.

Feature and Benefits

Physical Materials & Translation
Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
V-Ray Light Baking
Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Accurate Lighting
Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
Global illumination
Render realistic bounced light using V-Ray's Brute force and proprietary Light cache global illumination.
GPU+CPU Rendering
Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
Rendering Animation
Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
Distributed Rendering
Leverage the power of multiple machines working together to speed up rendering and light baking.
Render Elements
Supports a wide range of render elements for better control in compositing.
V-Ray Proxy Support
Load high-resolution assets at render time using memory-ef cient V-Ray Proxy objects.
Unreal Foliage Support
Compatible with Unreal's native foliage system for rendering large environments and landscapes.

Educational License Features

V-Ray Next for Unreal 1-Year Edu (Student) License is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. V-Ray Next for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you're ready to render. V-Ray Next for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic's own Datasmith.

What it's used for

  • Architectural visualization
  • Interior design
  • Automotive and product design
  • VFX previsualization and motion capture

How to transfer V-Ray for 3ds Max projects into Unreal Engine

In this webinar, host Simeon Balabanov will cover everything from installing the plugin to setting up your project and moving your V-Ray data into Unreal. You'll also find out the simple techniques which ensure your projects look as good as possible in Unreal.

Feature and Benefits

Physical Materials & Translation
Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
V-Ray Light Baking
Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Accurate Lighting
Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
Global illumination
Render realistic bounced light using V-Ray's Brute force and proprietary Light cache global illumination.
GPU+CPU Rendering
Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
Rendering Animation
Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
Distributed Rendering
Leverage the power of multiple machines working together to speed up rendering and light baking.
Render Elements
Supports a wide range of render elements for better control in compositing.
V-Ray Proxy Support
Load high-resolution assets at render time using memory-ef cient V-Ray Proxy objects.
Unreal Foliage Support
Compatible with Unreal's native foliage system for rendering large environments and landscapes.

Proof of Academic Status

Installation Requirements

In order to work properly, your copy of V-Ray Next for Unreal — 1-Year Edu (Student) License requires SketchUp 2013, 2014, 2015, 2016, 2017.

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