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V-Ray Next Academic University for Maya: Powerful Rendering for Artists
V-Ray Next for Maya1-Year Edu (University) License (Price Tier 15-29 seats) by Chaos Group.
Interactive rendering on GPU and enhanced functionality.
With powerful V-Ray Scene Intelligence, fully redesigned IPR, and 2X faster GPU production rendering, V-Ray Next is smarter, faster, and more
powerful than ever. Built to meet the creative demands of CG artists and modern production pipelines, V-Ray Next is a full suite of physically-
lighting, shading and rendering tools tightly integrated into AutodeskMaya. V-Ray Next for Maya focuses on artist productivity and delivers a
powerful new set of features and improvements to speed up lighting, look development and rendering workflows.
Adaptive Dome Light - Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
Faster IPR - Redesigned IPR for faster feedback and continuous updates.
Ai Denoiser In Viewport IPR - The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
Debug Shading/Isolate Selected - Quickly isolate selected textures and materials to help debug large shading networks in IPR.
Playblasts With Viewport IPR - Create high-quality previz and animation tests via Playblasts with Viewport IPR.
2X Faster GPU Rendering - Fast new GPU rendering architecture that now supports more high-end production features.
GPU Volume Rendering - V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
GPU Bucket Rendering - Adds support for Cryptomatte render elements.
Physical Hair Material - Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
Metalness - The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
Toon Shader - Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.
V-Ray Layered Texture - This powerful tool layers textures with blend modes and individual masking controls.
Layered Alembic Support - Now supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
V-Ray Cloud - Now in open beta. Render scenes directly to the cloud with a push of a button.
Powerful CPU Rendering
Highly-optimized, adaptive ray tracing for the best combination of fast rendering and superior image quality.
Incredibly Fast GPU Rendering
Get an additional speed boost with GPU-accelerated look development and final frame rendering.
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
Stop your render at any point and continue where you left off.
Fast new lighting algorithm that speeds up rendering in scenes with many lights.
Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
Simulate any camera and lens with controls for exposure, depth of field and motion blur.
Create physically-based materials with multiple layers – now with GTR/GGX shading for great looking reflections.
Choose from a collection of specialty and purpose-built shaders for SSS, skin, hair and more.
General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.
Now supporting NVIDIA's universal Material Definition Language format.
VRscans Library Support
Compatible with over 600 ultra-realistic scanned materials.
Generate perfectly smooth edges at render-time with no extra modeling.
Quickly apply seamless textures without UVs.
Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
Hair & Fur
Render realistic hair with support for Maya hair and fur, XGen, Ornatrix, Shave and a Haircut, and Yeti.
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
Automatically remove noise and cut render times by up to 50%.
Output a complete set of beauty, utility, and matte passes for total control in compositing.
Full Light Select Render Element
Render individual lights or groups of lights as separate render elements for accurate light mixing in post.
Automatically generate ID mattes with support for transparency, depth of field and motion blur.
V-Ray Frame Buffer
Track render history, fine tune colors, and match final output with advanced color management.
Proof of Academic Status
In order to work properly, your copy of V-Ray Next for Maya — 1-Year Edu (University) License (Price Tier 15-29 seats) requires Autodesk Maya 2015 or later (64-bit) and/or