Arnold 6 can now be used for production rendering on both the CPU and GPU. From real-time look development to interactive lighting, Arnold GPU helps bring speed and power to user workflows, resulting in shorter iteration cycles and reviews. The ability to switch seamlessly between CPU and GPU rendering gives artists greater flexibility and provides efficiency gains for artists and studios of all kinds.
Rendering is critical to computer graphics (CG) production pipelines and as more CG content (and more complex CG content) keeps being created we need more efficient and scalable rendering solutions. Our goal is to help customers solve this problem with improved rendering workflows and capabilities in our products as well as with new, cloud-ready solutions that can help both smaller and larger studios scale production without having to make massive infrastructure investments. Arnold 2020 offers the dual advantage of being a high quality, efficient renderer as well as being cloud-ready.