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MODO: Creative 3D modeling, texturing and rendering tools
MODO 131-Year Term is powerful and flexible 3D modeling, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through
technical hoops. MODO 13 is the starting point for creative exploration.
Why MODO 13?
The Industry's Fastest Modeling Toolset - With fast direct modeling, flexible procedural modeling, the award-winning
toolset and built-in sculpting tools all working together, Modo's modeling moxie is unmatched.
A Sandbox For Creative Exploration - Free yourself from creativity-killing constraints, with Modo's intuitive, artist-friendly
toolset. From roughing out volumes to creating highly detailed forms, MODO 13 lets you focus on creation, not construction.
Faster iterations - With its advanced photorealistic viewport and progressive renderer, and WYSIWYG look-dev for Unity and
MODO 13 lets you visualize your designs as you develop them, so you can discover their ultimate potential in less time.
A Custom Fit For Your Workflow - Build your own kit of specialized tools by combining different operations, with Modo's
assembly system. With this surface modeling, sculpting, 3D painting, animation and rendering package every job you do becomes easier, as you
continually develop new efficiencies.
Out-of-the-box value - MODO 13 offers modeling, sculpting, texturing, painting and photorealistic rendering in one cohesive, easy-
content creation package, with unlimited network rendering capabilities included.
The Perfect Fit For Your Pipeline - This animation and rendering package fits right into your pipeline, with
Python and C++
fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic.
Offline GPU Rendering with AMD's Radeon ProRender
AMD's GPU accelerated path-tracer, the Radeon ProRender, is now part of Modo's collection of powerful rendering options and the
beginning of increased rendering flexibility and improved APIs in Modo. In its first iteration for MODO 13, this hardware-agnostic, offline
rendering solution gives artists the option of leveraging hardware that was once limited to real-time viewports.
AMD's powerful denoising technology has also been added in 13.0. This provides users with additional options to reduce render times by accessing
one of two options available: Bilateral and Median. Much like the Radeon™ ProRender, AMD's denoiser is not vendor-specific and further expands
the rendering options available to all users on Windows and OSX.
MeshFusion adds Kit Fusing
Modo's direct modeling toolset remains the most intuitive experience for 3D artists with new features including Relax Edge and Find
Shortest Path Selection to enhance and accelerate creation workflows.
Building on our award-winning MeshFusion toolset, MODO 13 introduces Kit Fusing, allowing artists the ability to define only a portion of a
mesh to be used for creating boolean operations. This powerful enhancement makes it easier to leverage complex meshes and allows for holes to
create the impression of complex negative forms like fan grills with mechanical components that are visible inside a surface.
Elevated Animation Workflows with Layering Systems
The world's leading riggers and character artists use Modo for games, film, and TV. Using their feedback and driving Modo in
production environments, we've been able to engineer solutions that target animation workflows. Modo's 12 Series included huge advancements to
the schematic viewport, providing a cleaner and easier-to-manage artistic experience with features such as Notes to enhance collaborative
pipelines. MODO 13 adds non-destructive editing of specific actions through the new Animation Layers feature, where each layer can be controlled
to override or apply additively in a top-down format.
Masking with the new Animation Layer system allows for individual aspects of an animation to be isolated and uniquely defined.
Modo is unique in how it enables users to create customized workflows tailored to the needs of an artist or project. Arrays are a new
addition to Modo's rigging system that allows for advanced storage, manipulation, and output of data in a variety of forms, further enabling what
technical artists can engineer in Modo. Arrays help you construct complex relationships that can be leveraged across Modo's many systems
including, rigging, procedural modeling, particles, and more to create the specific tools and behaviors you need to realize your creative vision,
whether it's a custom modeling tool or an advanced motion graphics system.
Modo Bridge adds Unity Support
Modo Bridge for Unity adds similar functionality that was present in the Unreal Bridge, now through a shared interface to streamline
interaction with real-time scene creation. Users can transfer Meshes, Instances, Textures, Materials, and Cameras between Modo and Unity with
bilateral communication, allowing artists to move items back and forth between either application.
The UV toolset in Modo 13.0 has been further simplified to dramatically reduce the time required to generate clean UV maps. The new
UV Cut Map allows artists to define sets of selections that are color-coded and displayed on the model in the 3D viewport. Enhancements to the UV
Split, Wireframe Display, Packing, and the Edge and Vertex Slide bolster the Modo UV arsenal, allowing more control of the unwrapping and
utilization of complex UV maps.
MODO 13 offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible
procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options,
UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.
Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out
and add multiple levels of fine detail with speed.
Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials
with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-
Enjoy photorealistic rendering at amazing speeds and limitless resolutions—even network rendering is free. Modo's production-
proven, physically-based renderer offers a rare blend of speed and quality.
Review textures as you bake and watch them refine progressively. MODO 13 also allows you to tweak settings and make surface changes
without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.
Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets
you easily create, edit, manage and reuse complex character rigs.
Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to
meet the most demanding of production challenges.
Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to
let you create compelling dynamic simulations in less time.
Hair and Fur
MODO 13 lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be
sculpted, shaded and rendered directly in your scene.
Camera and projection tools
Modo's advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement
while the spherical camera rig lets you work with 360° video.
Segment your work into more manageable parts, avoid repetitive modeling tasks and create repeatable looks with saveable, shareable,
reusable assemblies and presets. Plus, convert a series of procedural modeling operations into a new specialized tool to share with others.
Collaboration and customization
With in-viewport support for Unity, Unreal-compatible PBR materials and built-in export tools, the program delivers a true WYSIWYG
creation experience for games and VR authoring. Plus, support for a wide range industry-standard file formats, together with
Pythonand macro scripting, means it's easy to make Modo work in your pipeline.