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Trapcode Mir: 3D Surfaces, Terrains and Wireframes in After Effects
Create flowing surfaces, endless tunnels and abstract shapes for use in your motion graphics with Trapcode Mir. You can also design realistic or alien
landscapes using Trapcode Mir's fractal displacement mapping. Trapcode Mir uses After Effects' 3D Camera and Lights so you can fully integrate your Trapcode Mir
surfaces with your motion graphics and VFX shots.
Surfaces Polygons orVertices
Trapcode Mir can display surfaces with shading, as vector-style polygons or as vertex points. New in Mir 2, you can choose between triangles
Trapcode Mir adds the ability to spiralize the mesh, deforming the surface with spiral rotation.
Trapcode Mir now includes the ability to create seamless, looping fractal-based backgrounds.
Quads And Triangles
Choose between quad or triangle-based polygons for your surfaces.
Add a second-pass wireframe on top of your Mir surface. Great for creating grid overlays on terrains and more.
Trapcode Mir offers three modes for texture sampling. Choose "Nearest" for an unfiltered rendering of the texture. Choose "Linear" to smooth
gradients and prevent anti-aliasing. Or choose "Solid Face" to make each polygon get a single color-great for use on low-poly retro looks.
Take control of the displacement by setting minimums and maximums. Great for creating plateaus and craters on your surfaces.
Choose from regular, Multi, SmoothRidge, Multi SmoothRidge for varying displacements of the mesh.
Includes 43 fully-customizable presets to get you started in your motion graphics work.
Trapcode Mir runs on OpenGL, giving you incredibly fast feedback and rendering.It delivers up to 3x speed boost compared to version 1.
Trapcode Mir includes many performance enhancements including up to 3x optimized rendering speeds and improved VRAM management.
In order to work properly, your copy of Trapcode Mir requires :