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Maxwell Render V4 | Studio
Floating License
Single Lic.
Floating Lic.
795
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Available in USA only
MPN MW-04-N-F-01-012
Next Limit TechnologiesNext Limit TechnologiesMaxwell Render V4 | Studio - Floating LicenseMaxwell Render V4 | Studio - Floating LicenseIndependent scene editor with a full 3D environmentMW-04-N-F-01-012795.00Novedge+1 (415) 848 9018
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Maxwell Render V4 | Studio
Floating License

OverviewSpecs
Maxwell Render V4 | Studio -- Floating License

Independent scene editor with a full 3D environment

Maxwell Render V4 | Studio Floating License is a sophisticated independent scene editor with a full 3D environment, offering an alternative workflow for those Maxwell Render users that work with 3D or CAD applications that we do not currently offer a plug-in for.
It is also useful as an MXS editing tool – an MXS file generated by any plug-in we currently offer can be imported into Maxwell Render V4 | Studio. For example if your scene is not rendering as intended, usually the most efficient way of seeing what is wrong is opening the MXS in Maxwell Render V4 | Studio and checking that the scene has been exported by the plug-in (cameras, materials, geometry, etc.).
Rendering in Maxwell is available for any 3D platform thanks to Maxwell Render V4 | Studio. You can export your models in any of the compatible formats, import them in Studio, and there adjust the cameras, assign and edit materials, set up the environment and lighting, and launch the render.

Supported Geometry Import Format

Basic Workflow

Maxwell Render V4 | Studio does not have any modeling tools so you have to first model your scene in another 3D application, then export it to any of the above formats. Import that geometry into Maxwell Render V4 | Studio where you can create, edit and apply materials, set up lights and cameras, and then finally send the scene to render. Additionally you can also open and edit existing MXS files, either created by Maxwell Render V4 | Studio or any Maxwell plugin.

Functionality

  • Import geometry
  • Set attributes of objects (position, rotation, scale, pivot, smoothing, normals, etc.)
  • Apply textures using UV projectors
  • Create, edit and apply materials and lights
  • Visualize the 3D scene in OpenGL viewports
  • Create multiple cameras and adjust their position and parameters
  • Organize the scene objects into hierarchies of groups
  • Set Physical Sky options and see an interactive representation of the Sky settings in the OpenGL viewports
  • Fully customizable layout with the ability to save layouts
  • Libraries of preset geometry, scenes, materials and layouts
  • Fast interactive preview (Maxwell Fire) for interactively rendering your scene and displaying your changes in real time

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