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V-Ray for NUKE: For Online Licenses or Dongle Activation
V-Ray Next for NUKE1-Month Rental's approach to lighting and compositing integrates production-quality ray traced rendering into NUKE and NUKEX. V-Ray's industry standard ray
traced renderer inside NUKE's industry standard compositing package gives artists the best of both worlds.
What's New
GPU Rendering
You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.
V-Ray Scene Assets
Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a
reusable and customizable VRayScene asset.
Key Features
Powerful Ray Traced Rendering
V-Ray Next for NUKE brings powerful adaptive ray traced rendering to any compositing pipeline. It's the most full-featured rendering solution
for NUKE, NUKEX and NUKE Studio.
Node-Based Integration
With a full suite of advanced rendering tools and support for NUKE's native features, V-Ray Next for NUKE is a natural evolution of the
compositing workflow.
Accurate Lighting
Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR
environments,
NUKE lights and more.
Global Illumination
Render accurate indirect illumination with V-Ray's precise ray traced GI.
Physically-Based Materials
Create multilayered physical materials directly in NUKE. Choose from purpose-built shaders for car paint, SSS, skin and more.
Production-Ready Textures
Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and
procedural
noise.
Cameras
Select from a variety of camera types including physical cameras, VR panoramas and NUKE projection cameras.
VR Cameras
Render to popular VR formats including spherical and cubic 6x1 panoramas.
Geometry
Import Alembic, FBX and OBJ geometry with NUKE's built-in ReadGeo node.
Proxy Objects
Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
Instancing With Particles
Instance V-Ray proxy objects using NUKE particles.
V-Ray Volume Grid
Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD
files.
Deep rendering
Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly
inside NUKE.
Render Elements
Generate beauty, matte and utility passes on the fly. V-Ray Next for NUKE includes more than 37 built-in render elements for ultimate control.
Full Light Select Render Element
Render individual lights or groups of lights as separate render elements, with full support for
global illumination, reflections and refractions for accurate light mixing in post.
Cryptomatte
Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows
for compositors.
V-Ray Scene Node
Import and render animated V-Ray scene (.vrscene) files.
V-Ray Translator Node
Use the full power of V-Ray Standalone, including distributed rendering.
V-Ray denoiser
Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise
final deep composites.
Progressive rendering
Progressive rendering to help you fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your
rendering will update automatically, taking full advantage of your hardware — including GPU-acceleration.
New hair workflows
For the first time, render complete 3D creatures and characters directly in Nuke. Import hair geometry using
V-Ray proxy objects, and assign V-Ray Hair material for optimized shading. For even more control, use the new
V-Ray Hair Sampler node with the V-Ray Ramp texture to add randomization and color variation.
CryptoMatte
Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows
for compositors.
Full Light Select
Learn how to render individual lights or groups of lights as separate render elements, with full support for global
illumination, reflections and refractions for accurate light mixing in post.
Why should compositors and studios use V-Ray Next for NUKE?
Expands the 3d capabilities of NUKE, so compositors can light, render, and composite in one application
Gives compositors better control over lighting, materials, render passes, and final shot output
Lets compositors create any render element (render pass, matte, etc.) they need on the fly
Allows compositors to adjust and match 2d and 3d elements simultaneously
Gives compositors more creative freedom and artistic control
Offers a familiar node-based workflow, making it easier to adopt
Saves time and eliminates the back and forth between NUKE and 3d applications
Maximizes project timelines by allowing compositors to make necessary changes up until final delivery
Allows for a more collaborative, non-linear workflow between 3d and compositing teams
Helps teams review, change, and final shots faster
Support & Maintenance
A V-Ray Next for NUKE major version has active SOFTWARE MAINTENANCE from its release date to the following next major release date. During the SOFTWARE MAINTENANCE stage Chaos Group will:
Release minor updates including patches, bug fixes, service packs, enhancements, new minor features, and platform compatibility updates.
Provide support and technical assistance to clients.
Provide software builds for download.
A V-Ray Next for NUKE major version has active SOFTWARE SUPPORT from its release date to the release date of the next two major versions. During the SOFTWARE SUPPORT stage Chaos Group will :
Provide support and technical assistance to clients.