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3ds Max 20201-Year Multi-user Subscription software brings a fresh approach to 3D animation for motion graphics, visual effects, design visualization, and game development. With the
innovative new Populate feature set for automatic crowd generation, a significantly augmented Particle Flow toolset, and a performance-enhanced
viewport that now supports Microsoft DirectX shaders, 3ds Max 2020 embraces concepts and technology required by today's modern pipelines. And, with
new Perspective Match and Vector Map tools that cross the 2D/3D divide, 3ds Max 2020 provides new ways of working that can help artists extend their creative
Why 3ds Max?
Easy, Robust modeling
Create, shape, and define a range of environments and detailed characters.
3ds Max works with most major renderers—including Arnold, V-Ray, Iray, and mental ray—to help
create striking scenes and visuals.
Efficient 3D Animation
Build imaginative characters and realistic scenes in games and architecture.
Revit, Inventor, Fusion 360, and Stingray, as well as SketchUp, Unity, and Unreal all work with 3ds Max.
Create Animation Preview improvements
The Create Animation Preview feature's performance has been significantly improved in the latest 3ds Max 2020 update and houses new
functionalities that will speed up your workflow
Chamfer modifier presets and save default settings
Chamfer Modifier updates in 3ds Max 2020 make it more efficient and predictable for modeling.
14 new OSL shaders
14 new OSL shaders added into the latest 3ds Max 2020 release, bringing you more flexibility and customization for your rendering workflows.
3ds Max 2020 Revit Update
Various improvements have been added to 3ds Max 2020 allow for faster data import, and better organized and easier to manage scenes.
Particle systems can now be exported as a native Arnold points primitive. Their type (Disks, Spheres, Quads) can be set from the Arnold
Pflow particle systems can pick their shape through an Arnold-specific node called Arnold Shape. If selecting a standard shape, each
particle is replaced by an instance of the shape. Also, you can select Arnold-specific primitives such as Procedural, Alembic, Volume, and
Python bindings for the Arnold API now part of the installer.
3ds Max 2020 Plugins
The 3ds Max team knows you depend on plugins to be ready and available for each release. That is why we've created the below conditions
that allow you to easily migrate into the latest updates.
Quality: With our new update model and the investment we've been making in stabilizing the product, quality is no longer a
concern when choosing a new version of 3ds Max.
Features: We built our product roadmap leveraging ideas from our public forums, users' direct feedback, and in-person meetings to
better align with future demand. View our newly released 3ds Max Public Roadmap which shares high-level direction for the product.
Plugins: In the past, 3rd party plugins have not always been available for each 3ds Max release. This year, we collaborated with
over 40 developers and as a result 250 plugins are planned to support 3ds Max 2020 in the following week of the release.
Autodesk 3ds Max 2020 focuses on delivering efficiency, performance, and stability that
will speed up your content creation process.
New updates for Revit and Chamfer Modifier provide more flexibility, whether it's dealing with importing complex BIM data or creating that next
killer game asset. Improvements to OSL (Open Shading Language), viewport playback, and a faster animation preview allow you to visualize the results
of your work more accurately and minimize times between production changes.
3D Modeling, Texturing, and Effects
Spline workflows - Create and animate geometry in several intuitive ways with new and enhanced spline tools.
Open Shading Language support - Create OSL maps in the material editor from simple math nodes to procedural textures.
Blended Box Map - Morph visible seams by simplifying the process of blending projected texture maps.
Chamfer Modifier - Create best-in-class procedural modeling details that handles some of the most difficult tasks with ease.
Hair and Fur modifier - Manipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and
Data Channel Modifier - Leverage vertex, edge, and face information to procedurally modify your models.
Shape Boolean - Create parametric Boolean operations on two or more splines with the familiar UI from 3D Booleans.
Mesh and surface modeling - Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based
3D Animation and Dynamics
3ds Max Fluids - Create realistic liquid behaviors directly in 3ds Max.
Motion Paths - Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.
Character animation and rigging tools - Create procedural animation and character rigging with CAT, biped, and crowd animation tools.
General animation tools - Use keyframe and procedural animation tools. View and edit animation trajectories directly in the viewport.
Max Creation Graph controllers - Author animation controllers, using a new generation of animation tools that you can create, modify,
package, and share.
Particle Flow effects - Create sophisticated particle effects such as water, fire, spray, and snow.
Simple simulation data import - Animate simulation data in CFD, CSV, or OpenVDB formats.
Geodesic Voxel and Heatmap skinning - Quickly and easily generate better skin weighting.
Improved Viewport quality - As part of our OSL integration, you can display procedural maps created with OSL at 1:1 quality using
Arnold for 3ds Max - The MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold's latest features.
Physical Camera - Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure, and other options.
Activeshade Viewport - Directly manipulate your scene content in your final ActiveShade render.
UI, Workflow, and Pipeline
3ds Max Batch - Leverage the power of 3ds Max for automation by using 3ds Max as a true command-line tool.
Improved Pipeline Tools Integration - Gain tighter integration with several pipeline tools with an extended and improved Python/.NET
Alembic support - The included Alembic inport inspector allows to you check a file before importing. With support for Alembic 1.7
Modern UI and workspaces - Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.
Scene Converter - Seamlessly move from one renderer to another.
CivilView workflow update - Vehicles created in CivilView now support the 3ds Max physical material, reducing conversion and
Autodesk Viewer workflow - Share models and review feedback online with the Autodesk Viewer directly from the 3ds Max interface.
Modern UI and workspaces -
Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.
Updated project tools - Create new projects with greater folder structure flexibility, smarter project switching, and store custom