Delivers Exceptional Physically Based Iray Rendering. Includes a one-year subscription to updates and bug fix releases.
NVIDIA Iray for MayaNode Locked is a plugin for AutodeskMaya that delivers exceptional physically based IRAY rendering. Scene lighting and design is extremely interactive and intuitive throughout the entire look-development process using native Maya controls. You can access unlimited material options using integrated material nodes, and even add your own material definitions and procedural functions using NVIDIA Material Definition Language (MDL). The NVIDIA vMaterials Library is supported as well as material exchange capabilities with other MDL compatible applications.
A new lens for quick VR snapshots creation using the NVIDIA Iray spherical camera
Utilizes all supported GPUs and CPUs within the machine, with user control of resources
Physically based path-trace rendering within Maya's IPR window provides accurate preview of final results while adjusting scenes
Super-fast Iray Interactive ray tracing within Maya 2016 IPR window provides immediate feedback on object transforms and lighting edits
Optimized sampling for accurate caustics and highly indirect lighting
Accurate motion blur
Simultaneous render element generation with negligible speed impact
Custom Light Path Expressions for tremendous flexibility in post
Depth of Field quickly responds upon adjustment
Matte shadow and reflection support for compositing flexibility
Backplate Images supported independent of lighting
Interactive updates (in IPR) upon adjusting light parameters and position
Image based lighting using multiple IBL nodes, for fast and flexible environments
New IES light type
Real-world units of lighting attributes for accurate simulation
Lighting from emissive materials & geometry
Physical sun and sky system
No slowdown from adding additional light sources
Interactive updates (in IPR) upon adjusting scene materials
Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL)
Up to 16 layers per material for substantial flexibility
Extensive material flexibility, including subsurface scattering, thin film, gem, etc.
Work directly within Maya material editing interfaces
MDL material saving for building custom, shareable libraries
MDL import and export for sharing materials between different Iray applications or MDL compliant renderers (e.g., mental ray)
Direct support of Maya's UV based textures and shading networks
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