Autodesk Maya Entertainment Creation Suite Standard
1‑Year Subscription Renewal

Maya Entertainment Creation Suite Standard by Autodesk, the best Maya software
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3D Design & Modeling3D Rendering2D Technical DrawingTechnical Illustration3D AnimationMayaM&EGame DesignCartoon MakingMudboxMotion GraphicsDigital CompositingAutodesk Products
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Premium 3D Suite for Animation Pipeline Flexibility
Maya Entertainment Creation Suite Standard -- 1-Year Subscription RenewalMaya Entertainment Creation Suite Standard 1-Year Subscription Renewal offers powerful 3D modeling and animation tools for increased productivity, creativity, and flexibility-at a significant cost saving.
With support for Autodesk FBX 2012 asset exchange technology, artists can enjoy collaborative, iterative workflows, and reduce the need to rework data.
  • Comprehensive 3D toolsets-With Maya you can access industry-leading, production-proven software for 3D modeling, animation, effects, rendering, and composting.
  • Intuitive digital sculpting and painting-Easily create highly detailed organic models, using the intuitive sculpting, texturing, and painting toolsets of Mudbox software.
  • Powerful real-time animation-Increase overall animation output and explore real-time animation for pre-visualization and virtual movie-making, with the interactive 3D engine and advanced 3D character animation capabilities of MotionBuilder software.
  • High-quality baking-Easily create global illumination for your next-generation game levels and then bake into texture maps, vertex maps, or point clouds with the Turtle for Maya plug-in (available only for the Maya Entertainment Creation Suite Standard and Entertainment Creation Suite Premium 2013 -- Maya Edition editions that include Maya).
  • Single-step interoperability-Maximize your creative potential and optimize your productivity with new single-step interoperability workflows and more consistent user interfaces in these 2012 releases.

Open TableCompare Maya Versions
250
1,545
Game Modeling
Primitive creation
Mesh creation tools
Polygon/mesh refinement tools
Brush-based surface manipulation
Sculpt geometry tool
Polygon reduction tool
True soft selection
Edge and ring loops display and editing
Streamlined texturing workflow
Multiple UV set support
Per-instance UV sets
Multiple sets/color-per-vertex
Multiple-editing modeling toolkit
Topology-based symmetry tools
Quad draw tool
Multicut tool
Material
ShaderFX graph-based real-time shader editor
HLSL and CgFX support
Turtle texture baking
3D paint tool (texture)
PSD file support
HyperShade and visor tools
Phong and hardware shaders
Advanced software shaders
Basic 2D and 3D procedural textures
Advanced 2D and 3D procedural textures
Substance procedural textures
Maya paint effects
Game Animation
Keyframe animation
Graph and dope sheet editors
Editable motion trails
Animation layers
Trax nonlinear animation editor
Live animation retargeting
ATOM animation file save and load
Camera sequencer
Grease pencil
Autodesk HumanIK full-body IK animation system
General constraints
Geometry constraints
Set driven key tool
Spline IK, spring IK
Maya muscle deformation system
Complete set of geometry deformers
Subset of geometry deformers
Substitute geometry tool for skin
Heat map skinning
Paint skin weights
Create centered joints/joint chains
Game Pipeline and Workflow
Viewport 2.0
Microsoft DirectX 11 enabled viewport
MEL and Python scripting
Write custom plugins with SDK
File interaction with Adobe Illustrator
Read/write Alembic framework format
Scene assembly tools for smarter data
File path editor for fixing broken file paths
Export assets up to 25,000 polygons with FBX technology
Save work-in-progress to Maya LT format
Dynamics and Effects
Dynamics and effects features
Rendering & Compositing
Scene rendering
Advanced software shaders
Maya composite

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