Autodesk Maya LT
1‑Year Subscription Renewal

Maya LT by Autodesk, the best Game Design software
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3D modeling and animation tool for indie and mobile game development.
Maya LT 1-Year Subscription Renewal is a 3D modeling and animation tool designed for indie and mobile game development. Based on Maya software, Maya LT offers users a familiar UI and workflow at an affordable price.

What's new

Revamped UV editor
The UV toolkit offers improved tools and functionality.
Time editor
This nondestructive, clip-based nonlinear editor features an intuitive and familiar user interface for working with scene objects.
Modeling improvements
Quad draw, multicut, bevel, and symmetry enhancements make modeling more efficient.
Viewport improvements
The viewport now supports displacement mapping and offers improved transparency, better shadow and shading support, and more.

Features

3D Modeling, UVs, and Textures
  • 3D modeling tools - Sophisticated 3D modeling tools help you create realistic-looking characters, props, and environments.
  • Built-in sculpting tools - Brush-based sculpting tools let artists perform high-level sculpting on their models without having to export to a different tool.
  • Revamped UV editor - The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing.
  • Shaders and materials - Create high-quality materials with intuitive tools, or work with Allegorithmic Substance materials directly in the software.
  • LOD tools for game model efficiency - Optimize content for mobile devices with polygon reduction, data cleanup, blind data tagging, and level-of-detail tools.
  • Physically based shader materials - Use ShaderFX to create high-quality physically based shader materials within Maya LT.
  • Lighting and texture baking - Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture maps or vertex maps.
  • Modeling improvements - Quad draw, multicut, bevel, and symmetry enhancements make modeling more efficient.
3D Animation and Rigging
  • 3D animation tools - Animate and rig characters and objects for your game.
  • Rigging tools - Build a control structure for your characters with automated rigging tools.
  • Time editor - This nondestructive, clip-based nonlinear editor features an intuitive and familiar user interface for working with scene objects.
  • Shape editor - The shape authoring tools give you more control to create, tweak, and correct animations in a detailed way.
  • Graph editor - Edit animation keys using a powerful, intuitive editor.
  • HumanIK-based Quick Rig tool - Automatically generate and place HumanIK rigs.
  • Geodesic voxel binding - Bind modeled geometry to skeletons faster, often with just a few clicks.
  • Bake Deformer tool - Bake complex rigs, containing multiple layers of skinning and deformers, down to a single skin cluster.
Indie Game Workflows
  • Game engine workflows - Export directly to Unity and Unreal with custom export tools. Or, use the game exporter to get your 3D content into your engine of choice.
  • Get Stingray - Access the Stingray engine with a Maya LT subscription. Available for Windows only.
  • MEL scripting - Simplify and customize your workflow with MEL scripting.
  • Send to Unity or Unreal - Maya LT includes direct export options for Unity and Unreal.
  • Game Exporter tool - Customize and save export settings for model and animation data to keep 3D assets consistent for use in-engine.
  • Workspaces - Quickly switch between customized UI layouts or task-specific UI presets through a simple drop-down menu.
  • Send to Mudbox - Export geometry to Mudbox digital painting and sculpting software to add detail to the model. Texture and detail maps can be sent back to the model in Maya LT.
  • Creative Market integration - Search, browse, and buy 3D content on the Creative Market directly from Maya LT.
  • Viewport improvements - The viewport now supports displacement mapping and offers improved transparency, better shadow and shading support, and more.

Open TableCompare Maya Versions
250
1,545
Game Modeling
Primitive creation
Mesh creation tools
Polygon/mesh refinement tools
Brush-based surface manipulation
Sculpt geometry tool
Polygon reduction tool
True soft selection
Edge and ring loops display and editing
Streamlined texturing workflow
Multiple UV set support
Per-instance UV sets
Multiple sets/color-per-vertex
Multiple-editing modeling toolkit
Topology-based symmetry tools
Quad draw tool
Multicut tool
Material
ShaderFX graph-based real-time shader editor
HLSL and CgFX support
Turtle texture baking
3D paint tool (texture)
PSD file support
HyperShade and visor tools
Phong and hardware shaders
Advanced software shaders
Basic 2D and 3D procedural textures
Advanced 2D and 3D procedural textures
Substance procedural textures
Maya paint effects
Game Animation
Keyframe animation
Graph and dope sheet editors
Editable motion trails
Animation layers
Trax nonlinear animation editor
Live animation retargeting
ATOM animation file save and load
Camera sequencer
Grease pencil
Autodesk HumanIK full-body IK animation system
General constraints
Geometry constraints
Set driven key tool
Spline IK, spring IK
Maya muscle deformation system
Complete set of geometry deformers
Subset of geometry deformers
Substitute geometry tool for skin
Heat map skinning
Paint skin weights
Create centered joints/joint chains
Game Pipeline and Workflow
Viewport 2.0
Microsoft DirectX 11 enabled viewport
MEL and Python scripting
Write custom plugins with SDK
File interaction with Adobe Illustrator
Read/write Alembic framework format
Scene assembly tools for smarter data
File path editor for fixing broken file paths
Export assets up to 25,000 polygons with FBX technology
Save work-in-progress to Maya LT format
Dynamics and Effects
Dynamics and effects features
Rendering & Compositing
Scene rendering
Advanced software shaders
Maya composite

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