Maya LT 2018
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3D modeling and animation tool for indie and mobile game development.Maya LT 2018 Subscription
is a 3D modeling and animation tool designed for indie and mobile game development. Based on Maya
software, Maya LT 2018
offers users a familiar UI and workflow at an affordable price.
- 3D Modeling, UVs, and Textures
- 3D modeling tools - Sophisticated 3D modeling tools help you create realistic-looking characters, props, and environments.
- Built-in sculpting tools - Brush-based sculpting tools let artists perform high-level sculpting on their models without having to export to a different tool.
- Revamped UV editor - The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing.
- Shaders and materials - Create high-quality materials with intuitive tools, or work with Allegorithmic Substance materials directly in the software.
- LOD tools for game model efficiency - Optimize content for mobile devices with polygon reduction, data cleanup, blind data tagging, and level-of-detail tools.
- Physically based shader materials - Use ShaderFX to create high-quality physically based shader materials within Maya LT.
- Lighting and texture baking - Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture maps or vertex maps.
- Modeling improvements - Quad draw, multicut, bevel, and symmetry enhancements make modeling more efficient.
- 3D Animation and Rigging
- 3D animation tools - Animate and rig characters and objects for your game.
- Rigging tools - Build a control structure for your characters with automated rigging tools.
- Time editor - This nondestructive, clip-based nonlinear editor features an intuitive and familiar user interface for working with scene objects.
- Shape editor - The shape authoring tools give you more control to create, tweak, and correct animations in a detailed way.
- Graph editor - Edit animation keys using a powerful, intuitive editor.
- HumanIK-based Quick Rig tool - Automatically generate and place HumanIK rigs.
- Geodesic voxel binding - Bind modeled geometry to skeletons faster, often with just a few clicks.
- Bake Deformer tool - Bake complex rigs, containing multiple layers of skinning and deformers, down to a single skin cluster.
- Indie Game Workflows
- Game engine workflows - Export directly to Unity and Unreal with custom export tools. Or, use the game exporter to get your 3D content into your engine of choice.
- Get Stingray - Access the Stingray engine with a Maya LT subscription. Available for Windows only.
- MEL scripting - Simplify and customize your workflow with MEL scripting.
- Send to Unity or Unreal - Maya LT includes direct export options for Unity and Unreal.
- Game Exporter tool - Customize and save export settings for model and animation data to keep 3D assets consistent for use in-engine.
- Workspaces - Quickly switch between customized UI layouts or task-specific UI presets through a simple drop-down menu.
- Send to Mudbox - Export geometry to Mudbox digital painting and sculpting software to add detail to the model. Texture and detail maps can be sent back to the model in Maya LT.
- Creative Market integration - Search, browse, and buy 3D content on the Creative Market directly from Maya LT.
- Viewport improvements - The viewport now supports displacement mapping and offers improved transparency, better shadow and shading support, and more.
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|Game Modeling||Maya LT||Maya Full|
|Mesh creation tools|
|Polygon/mesh refinement tools|
|Brush-based surface manipulation|
|Sculpt geometry tool|
|Polygon reduction tool|
|True soft selection|
|Edge and ring loops display and editing|
|Streamlined texturing workflow|
|Multiple UV set support|
|Per-instance UV sets|
|Multiple-editing modeling toolkit|
|Topology-based symmetry tools|
|Quad draw tool|
|Material||Maya LT||Maya Full|
|ShaderFX graph-based real-time shader editor|
|HLSL and CgFX support|
|Turtle texture baking|
|3D paint tool (texture)|
|PSD file support|
|HyperShade and visor tools|
|Phong and hardware shaders|
|Advanced software shaders|
|Basic 2D and 3D procedural textures|
|Advanced 2D and 3D procedural textures|
|Substance procedural textures|
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|Game Animation||Maya LT||Maya Full|
|Graph and dope sheet editors|
|Editable motion trails|
|Trax nonlinear animation editor|
|Live animation retargeting|
|ATOM animation file save and load|
|Autodesk HumanIK full-body IK animation system|
|Set driven key tool|
|Spline IK, spring IK|
|Maya muscle deformation system|
|Complete set of geometry deformers|
|Subset of geometry deformers|
|Substitute geometry tool for skin|
|Heat map skinning|
|Paint skin weights|
|Create centered joints/joint chains|
|Game Pipeline and Workflow||Maya LT||Maya Full|
|Microsoft DirectX 11 enabled viewport|
|MEL and Python scripting|
|Write custom plugins with SDK|
|File interaction with Adobe Illustrator|
|Read/write Alembic framework format|
|Scene assembly tools for smarter data|
|File path editor for fixing broken file paths|
|Export assets up to 25,000 polygons with FBX technology|
|Save work-in-progress to Maya LT format|
|Dynamics and Effects||Maya LT||Maya Full|
|Dynamics and effects features|
|Rendering & Compositing||Maya LT||Maya Full|
|Advanced software shaders|
|Maya LT||Maya Full||