SKU 10253Maya LT 2018
Available in USA only
Maya LT 2018
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3D modeling and animation tool for indie and mobile game development.Maya LT 2018 Subscription
is a 3D modeling and animation tool designed for indie and mobile game development. Based on Maya
software, Maya LT 2018
offers users a familiar UI and workflow at an affordable price.
- 3D Modeling, UVs, and Textures
- 3D modeling tools - Sophisticated 3D modeling tools help you create realistic-looking characters, props, and environments.
- Built-in sculpting tools - Brush-based sculpting tools let artists perform high-level sculpting on their models without having to export to a different tool.
- Revamped UV editor - The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing.
- Shaders and materials - Create high-quality materials with intuitive tools, or work with Allegorithmic Substance materials directly in the software.
- LOD tools for game model efficiency - Optimize content for mobile devices with polygon reduction, data cleanup, blind data tagging, and level-of-detail tools.
- Physically based shader materials - Use ShaderFX to create high-quality physically based shader materials within Maya LT.
- Lighting and texture baking - Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture maps or vertex maps.
- Modeling improvements - Quad draw, multicut, bevel, and symmetry enhancements make modeling more efficient.
- 3D Animation and Rigging
- 3D animation tools - Animate and rig characters and objects for your game.
- Rigging tools - Build a control structure for your characters with automated rigging tools.
- Time editor - This nondestructive, clip-based nonlinear editor features an intuitive and familiar user interface for working with scene objects.
- Shape editor - The shape authoring tools give you more control to create, tweak, and correct animations in a detailed way.
- Graph editor - Edit animation keys using a powerful, intuitive editor.
- HumanIK-based Quick Rig tool - Automatically generate and place HumanIK rigs.
- Geodesic voxel binding - Bind modeled geometry to skeletons faster, often with just a few clicks.
- Bake Deformer tool - Bake complex rigs, containing multiple layers of skinning and deformers, down to a single skin cluster.
- Indie Game Workflows
- Game engine workflows - Export directly to Unity and Unreal with custom export tools. Or, use the game exporter to get your 3D content into your engine of choice.
- Get Stingray - Access the Stingray engine with a Maya LT subscription. Available for Windows only.
- MEL scripting - Simplify and customize your workflow with MEL scripting.
- Send to Unity or Unreal - Maya LT includes direct export options for Unity and Unreal.
- Game Exporter tool - Customize and save export settings for model and animation data to keep 3D assets consistent for use in-engine.
- Workspaces - Quickly switch between customized UI layouts or task-specific UI presets through a simple drop-down menu.
- Send to Mudbox - Export geometry to Mudbox digital painting and sculpting software to add detail to the model. Texture and detail maps can be sent back to the model in Maya LT.
- Creative Market integration - Search, browse, and buy 3D content on the Creative Market directly from Maya LT.
- Viewport improvements - The viewport now supports displacement mapping and offers improved transparency, better shadow and shading support, and more.
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|Graph and dope sheet editors|
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