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Autodesk 3ds Max 2015
Digital Edition with Brian Mennenoh
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O`ReillyO`ReillyAutodesk 3ds Max 2015 - Digital Edition with Brian MennenohAutodesk 3ds Max 2015 - Digital Edition with Brian MennenohA Practical 3DS Max Training Course That Teaches Real World Skills01956-Digital69.00Novedge+1 (415) 848 9018
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Autodesk 3ds Max 2015
Digital Edition with Brian Mennenoh

OverviewSpecs
Autodesk 3ds Max 2015 -- Digital Edition with Brian Mennenoh

A Practical 3DS Max Training Course That Teaches Real World Skills

In Autodesk 3ds Max 2015 Digital Edition with Brian Mennenoh, expert author Brian Mennenoh introduces you to the tools and functions in this 3D software from Autodesk. This course is designed for the absolute beginner, meaning no prior experience of 3DS Max is required.
You will start by touring the user interface, then jump into learning how to model a cave using a reference image for the cave layout. Brian will teach you how to model a character, including forming the character body, adding hair, and adding symmetry and making adjustments.
This video tutorial will cover topics such as adding materials for the walls, floor, and room, setting pivot points, and adding lighting and environmental effects. Finally, you will learn how to animate and render the scene.
Once you have completed this computer based training course, you will be fully capable of using this 3DS software to create your own models and animations. Working files are included, allowing you to follow along with the author throughout the lessons.

Table of Contents

01. Introduction And Project Overview
  • 0101 About The Course
  • About The Author
  • Using The Project Files
  • 0112 How To Access Your Working Files
02. Introduction To The Interface
  • Getting Familiar
  • The Command Panel
  • Working Within The Viewports
  • Right-Click Menus
  • Navigating With The Mouse
  • Creating Primitives And Parametric Objects
  • Transforming Objects Using The Transform Tools
  • Considering Keyboard Shortcuts
  • Customizing The Interface
  • Customizing The Quad Menus
  • Using Modifiers And The Stack
03. Creating The Cave
  • 0301 0301 Setting Up Units And Working At A Real World Scale
  • 0302 Using A Reference Image For The Cave Layout
  • 0303 Starting With Primitives
  • 0304 Using A Sphere For The Main Chamber
  • 0305 Using An Edit Poly Modifier For Cutting
  • 0306 Naming Objects
  • 0307 Using A Chamfer Box And Edit Poly
  • 0308 Using Various Primitives
  • 0309 Using A Cylinder For The Wall Torch And A Sphere Gizmo To Hold The Flame
  • 0310 Using A Cylinder And An Edit Poly Modifier For The Wall Sconce
  • 0311 Cloning The Torches
  • 0312 Vines With Loft Compound Objects
  • 0313 Leaves On Vines With Scatter
  • 0314 Getting Creative With The Vines
  • 0315 Using Pro-Boolean To Cut A Hole
  • 0316 Extruding A Shape To Create The Tunnel
04. Modelling The Lead Character
  • 0401 Setting Up Modelling Planes
  • 0402 Box Modelling The Torso
  • 0403 Extruding The Leg
  • 0404 Extruding The Arm
  • 0405 Adding Detail To The Shoe
  • 0406 Box Modelling The Hand
  • 0407 Extruding The Thumb
  • 0408 Adding Detail To The Hand
  • 0409 Starting The Face With A Plane
  • 0410 Extruding Edges And Bridging To Form The Nose
  • 0411 Creating The Jaw Line And Chin
  • 0412 Finishing The Cheek
  • 0413 Forming The Underside Of The Jaw
  • 0414 Extruding Edges For The Forehead
  • 0415 Creating The Ear
  • 0416 Using A Cylinder For The Neck
  • 0417 Creating The Eyeballs And Adjusting The Face
  • 0418 Finishing The Mouth
  • 0419 Starting The Hat With A Plane
  • 0420 Extruding Edges For The Upper Hat
  • 0421 Closing The Front Of The Hat
  • 0422 Closing The Back Of The Hat
  • 0423 Creating The Goggles From A Cylinder
  • 0424 Creating Hair From Modified Cylinders
  • 0425 Adding Hair Below The Hat
  • 0426 Finishing The Hair
  • 0427 Final Adjustments To The Hat
  • 0428 Adding Symmetry And Making Adjustments
  • 0429 Mirroring The Glove, Hair And Eye
05. Hair, Fur And Cloth
  • 0501 Growing Hair On The Model
  • 0502 Growing Hair Using Guide Splines
  • 0503 Using Garment Maker For A Shirt
  • 0504 Creating Seams And Applying Cloth
  • 0505 Adjusting The Cloth
  • 0506 Creating The Bandana With Garment Maker
  • 0507 Adding Cloth To The Bandana And Adjusting
06. Materials
  • 0601 Understanding UVWs
  • 0602 Unwrap UVW And Viewport Canvas
  • 0603 More Viewport Canvas Tools
  • 0604 Materials That Come With 3DS Max
  • 0605 Materials For The Walls And Floor
  • 0606 Final Materials For The Room
  • 0607 Unwrapping The Character - Placing Seams
  • 0608 Unwrapping The Character - Pelt And Quick Peel
  • 0609 Unwrapping The Shirt And Bandana
  • 0610 Unwrapping The Glove
  • 0611 Unwrapping The Hat
  • 0612 Unwrapping The Goggles
  • 0613 Starting The Materials For The Character
  • 0614 Creating The Materials For The Shirt With Viewport Canvas
  • 0615 Creating The Materials For The Eyes And Hat
  • 0616 Creating The Materials For The Character
  • 0617 Finishing The Materials For The Character
07. Rigging, Hierarchies, IK And FK
  • 0701 Setting Pivot Points And Hierarchical Linking - FK
  • 0702 Creating Bones And Inverse Kinematics - IK
  • 0703 Creating Leg And Foot Bones
  • 0704 Pelvis And Spine Bones
  • 0705 Arm And Hand Bones
  • 0706 Finishing The Arm And Hand Bones And Linking
  • 0707 Mirroring Bones
  • 0708 Renaming Bones
  • 0709 Starting The Basic Control Rig
  • 0710 Finishing The Basic Control Rig
  • 0711 Parameter Wiring For Finger Control
  • 0712 Finishing Parameter Wiring
  • 0713 Starting The Skinning
  • 0714 More Skinning
  • 0715 Paint Weights
  • 0716 Using Mirror Mode In The Skin Modifier
  • 0717 Creating A Basic Eye Rig
08. Lighting And Environmental Effects
  • 0801 Understanding The Scene - Logical Light Sources
  • 0802 Adding Photometric Torch Lights
  • 0803 Fine Tuning The Lighting And Materials
  • 0804 Adjusting The Tunnel And Adding A Camera
09. Animating The Scene
  • 0901 Merging The Character And Storyboard - Review
  • 0902 Blocking In The Lead Characters Movements
  • 0903 Creating A Sneaky Walk
  • 0904 Adding Body And Hand Movements
  • 0905 Climbing The Stairs
  • 0906 Grabbing The Rock
  • 0907 Weighing The Rock
  • 0908 Swapping The Rock And Teapot - Part 1
  • 0909 Swapping The Rock And Teapot - Part 2
  • 0910 Fine Tuning
  • 0911 More Fine Tuning
  • 0912 Adding Cameras
  • 0913 Motion Blur And Depth Of Field
  • 0914 Cloth Simulation - Part 1
  • 0915 Cloth Simulation - Part 2
10. Particle Systems
  • 1001 Introduction To Particle Systems
  • 1002 Using Gravity And Wind With Particle Systems
  • 1003 Particle Systems For Fire
  • 1004 Material For Particle Fire - Part 1
  • 1005 Material For Particle Fire - Part 2
  • 1006 Particle System For Smoke
11. Rendering
  • 1101 Previewing Renders
  • 1102 Final Rendering
  • 1103 Modifying Beams
12. Conclusion
  • 1201 Wrap-Up
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