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Flash CS6 Training
Digital Edition with Geoff Blake
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O`ReillyO`ReillyFlash CS6 Training - Digital Edition with Geoff BlakeFlash CS6 Training - Digital Edition with Geoff BlakeLearn Flash at your own pace0171169.00Novedge+1 (415) 848 9018

Flash CS6 Training
Digital Edition with Geoff Blake

Flash CS6 Training -- Digital Edition with Geoff Blake

Learn Flash at your own pace

In Flash CS6 Training Digital Edition with Geoff Blake this training course for Adobe Flash CS6, experienced trainer and author Geoff Blake introduces you to Flash, and how you can use it for your design projects. Flash is a multimedia platform that can be used for everything from playing movies, to creating animations, to creating fully interactive games.
You will start with the absolute basics in this training video, getting comfortable with the interface and tool locations within the software. You will quickly delve into working with the drawing tools, playing with shapes and colours, and how to manage objects. You will learn how to work with text, create and manage symbols and how to work with the Flash CS6 library.
As your knowledge grows, Geoff introduces you to the power of animation within Flash using keyframes, timelines, tweening and more. This video tutorial closes out with a short tutorial on ActionScript, and how to publish your projects from Flash CS6.
By the conclusion of this computer based training course for Adobe Flash CS6, you will be fully comfortable with the basic tools and techniques in Flash, and capable of creating and publishing dazzling Flash projects! Working files are included to allow you to work alongside the author as he covers each subject throughout this training course.

Table of Contents

1. Learning Adobe Flash CS6 - Introduction
  • Welcome And Course Overview
2. Learning Adobe Flash CS6 - What Is Flash?
  • Flash's Weaknesses
  • Flash's Strengths
3. Learning Adobe Flash CS6 - Getting Started
  • Viewing The Welcome Screen
  • Creating A New Movie
  • Creating Movies From Templates
  • A Tour Of The Interface
  • Touring Flash's Panels
  • A Look At The Flash Toolbox
  • Customizing The Interface
  • Exploring And Saving Workspaces
  • Setting Flash Preferences
  • Setting The Auto-Save Option
  • Using Auto-Recovery
4. Learning Adobe Flash CS6 - Navigating And Working With Files
  • Adjusting Magnification
  • Additional Zooming Techniques
  • Navigating Within Movies
  • Setting Movie Properties
  • Saving Flash Files
5. Learning Adobe Flash CS6 - Getting Started With Flash's Drawing Tools
  • Getting Started With The Pencil Tool
  • Pencil Tool Options
  • Using The Line Tool
  • Flash's Brush Tool
  • Understanding The Brush Tool Modes
  • Using The Eraser Tool And Eraser Modes
  • Drawing With The Pen Tool
  • Drawing Straight Lines And Polygons
  • Drawing Curves And Arcs
  • Creating Combination Paths
  • Manipulating Anchor Points - Part 1
  • Manipulating Anchor Points - Part 2
6. Learning Adobe Flash CS6 - Drawing Shapes In Flash
  • Drawing Rectangles And Perfect Squares
  • Setting A Corner Radius On Rectangles
  • Drawing Ovals, Circles And Wedges
  • Using The Rectangle Primitive Tool
  • Using The Oval Primitive Tool
  • Drawing Polygons And Stars
  • Understanding The Merge Drawing Mode
  • Understanding The Object Drawing Mode
  • Techniques For Selecting Objects - Part 1
  • Techniques For Selecting Objects - Part 2
7. Learning Adobe Flash CS6 - Applying Color To Objects
  • Using The Paint Bucket Tool
  • Applying Outlines With The Ink Bottle
  • Creating Custom Colors
  • Applying Colored Transparency
  • Creating Custom Gradients
8. Learning Adobe Flash CS6 - Managing Objects On The Stage
  • Positioning Objects Numerically
  • Duplicating Movie Content
  • Aligning Objects Together
  • Spacing Shapes Apart
  • Transforming Objects
  • Combining Objects Together
  • Grouping And Ungrouping
  • What's Really Going On With Drawing Modes
  • Understanding Stacking Order
  • Creating And Managing Layers
9. Learning Adobe Flash CS6 - Working With Text
  • Creating Point And Paragraph Text
  • Applying Text Formatting
  • Creating Multiple Columns
  • Threading Text Frames Together
10. Learning Adobe Flash CS6 - Symbols Instances And The Library
  • Understanding Symbols And Instances
  • Creating Graphic Symbols
  • Building Graphic Symbols From Scratch
  • Creating Movie Clip Symbols
  • Animating Within A Movie Clip
  • Creating Button Symbols
  • Understanding The Hit State
  • Using The Library Panel
  • Inserting Symbol Instances
  • Manipulating Instances On The Stage
  • Editing And Updating Symbols
  • Using Other Flash File Libraries
  • Importing Symbols From Other Flash Projects
  • Using Flash's Common Libraries
11. Learning Adobe Flash CS6 - Creating Animations
  • Understanding Animation In Flash
  • Flash's Timeline, Frames, And Key Frames
  • Getting Started With Motion Tweened Animation
  • Editing Tweened Animations
  • Using Motion Presets
  • Using The Motion Editor
  • Frame-By-Frame Animation
  • Using Movie Clips To Control Playback Speed
  • Creating Classic Motion Tweening
  • Building More Intricate Objects - Part 1
  • Building More Intricate Objects - Part 2
12. Learning Adobe Flash CS6 - Triggering Actions With Buttons And Frames
  • Applying An Action To A Button
  • Editing ActionScript Code Directly
  • Controlling Movie Clip Playback - Part 1
  • Controlling Movie Clip Playback - Part 2
13. Learning Adobe Flash CS6 - Publishing Your Movies
  • Exporting A Sprite Sheet
  • Publishing To The SWF Format
  • Viewing the Results In Dreamweaver
  • Publishing To AIR For Mobile
  • Publishing To AIR For Desktop
  • Flash CS6's New HTML5 Support
  • Wrapping Up
14. Learning Adobe Flash CS6 - About the Author
  • Learn About Me

About the Author

Geoff Blake is an author, video presenter, designer, and artist. A professional public speaker since 1997, Geoff has also taught desktop publishing, web design, and graphics courses in both the corporate and college environments throughout the Greater Toronto and New England areas. Geoff produces highly regarded books, training videos, and contributions to top industry magazines and web sites with a humorous, non-jargony approach.
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