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After Effects CS6 Training
DVD Edition with Jeff Sengstack
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O`ReillyO`ReillyAfter Effects CS6 Training - DVD Edition with Jeff SengstackAfter Effects CS6 Training - DVD Edition with Jeff SengstackConcise, informative and broadcast-quality training01738-DVD89.00Novedge+1 (415) 848 9018
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After Effects CS6 Training
DVD Edition with Jeff Sengstack

After Effects CS6 Training -- DVD Edition with Jeff Sengstack

Concise, informative and broadcast-quality training

After Effects CS6 Training DVD Edition with Jeff Sengstack designed to help both beginning and experienced users master key elements of Adobe's motion graphics and compositing software.After Effects is a program used to edit videos after production, allowing users to animate, edit, and composite media in 2D or 3D space using its extensive tools and plug-in capabilities. It is most commonly used to add animation to videos and to make final edits such as image adjustment and color correction.
After Effects CS6 Training is a training course designed to help users learn key skills and techniques involved in post-production and quickly integrate After Effects into a video production workflow. Experienced users will benefit from chapters covering new updates such as the increased use of Cycore Effects.
After an overview of After Effects'basic functionality, Sengstack covers editing in After Effects, beginning with how to interact with layers and how to use them to control animation. you will learn ho to use layers to manipulate object scale, location, and properties, so you can easily add animation to your videos.
Other key chapters in the After Effects CS6 Training cover drawing and paint tools, how to animate paint strokes, using the Roto Brush to mask and highlight regions or to morph objects, and several other post-production tools and techniques.
New features covered include the ability to track camera moves in a simulated 3D space, allowing users to place animation or text in a scene.

Table of Contents

  • Outlining What Is Covered In This Course
  • An Overview Of Adobe After Effects CS6 - Part 1
  • An Overview Of Adobe After Effects CS6 - Part 2
  • Setting Up The Exercise Files
  • Re-Linking To Assets
Explaining The After Effects Workflow And Workspace
  • Explaining The Workflow
  • Walking Through A Mini-Project
  • Touring The Workspace
  • Customizing The Workspace
  • Examining Timeline Panel Features
Creating A Project And Importing Footage
  • Starting A New Project
  • Importing Video, Audio, Graphics, And Still Images
  • Importing Layered Photoshop And Illustrator Files
  • Organizing Assets In The Project Panel
Creating, Arranging And Compositing Layers In A Composition
  • Creating A New Comp
  • Adding Assets To A Comp
  • Adding Layers To A Comp
  • Adjusting Comp Panel Settings
  • Viewing And Previewing A Comp
  • Selecting, Moving, Trimming And Splitting Layers
  • Working With Image Sequences
Modifying And Animating Layer Transform Properties
  • Setting Layer Transform Property Values
  • Animating Transform Properties With Key Frames
  • Creating And Changing Motion Paths
  • Using Easy Ease And Hold Key Frames
  • Using Anchor Points And Motion Blur To Create Whip Pans
Working With Text
  • Creating And Editing Text
  • Using Layer Styles With Text
  • Importing Text From Photoshop And Converting To Editable Text
  • Moving Text Along A Path
  • Using The Source Text Property To Instantly Change Text Characteristics
Animating Text
  • Text Animation Basics
  • Using Animation Presets
  • Creating Custom Animations
Working With Shapes
  • Introducing Shapes
  • Using Shape Tools
  • Drawing Shapes Freehand
  • Using Photoshop And Illustrator Paths
  • Creating Shapes From Vector Graphics And Text
  • Using Shape Presets
  • Applying And Animating Shape Effects
  • Creating Advanced Animations Using Brainstorm
Working With Paint Tools: Brush, Eraser, Clone Stamp And Roto Brush
  • Introducing Paint Tools
  • Working With The Brush And Eraser Tools
  • Using The Clone Stamp Tool To Replace Portions Of A Scene
  • Selecting Moving Objects With The Roto Brush Tool
Working With Masks
  • Using Shape Tools To Make Masks
  • Using The Pen Tool To Make Masks
  • Creating Vignettes With Masks
  • Animating And Morphing Masks
Making Track Mattes And Stencils
  • Understanding Track Mattes: Luma And Alpha
  • Animating Track Mattes
  • Making Stencils From Text
  • Using Effects And Layer Styles With Track Mattes And Stencils
Distorting And Animating Objects With Puppet Tools
  • Introducing Puppet Tools
  • Using The Puppet Pin Tool
  • Recording A Puppet Pin Tool Motion
  • Checking Out Overlap And Starch Tools
Applying Effects And Transitions
  • Applying After Effects Effects
  • Sampling After Effects Effects
  • Checking Out The Cycore FX (CC) Effects
  • Applying Transitions
  • Performing Color Correction, Featuring Color Finesse 3
  • Stopping, Stretching, Reversing And Remapping Time
Parenting, Nesting, Pre-Composing And Null Object Layers
  • Intro To Parent/Child Relationship
  • Using Null Object Layers For Parenting
  • Explaining Nesting And Pre-Composing
Using Expressions
  • Using The Pick Whip To Create Expressions
  • Trying Expressions Templates
  • Using The Wiggle Expression
  • Working With Expression Control Effects
Tracking Motion And Stabilizing Shaky Footage
  • Tracking Motion With The Tracker
  • Applying Motion Key Frames To Layers, Objects And Effects
  • Working With The Corner Pin Features
  • Stabilizing Shaky Video With The Tracker And Warp Stabilizer
  • Using The Clone Stamp Tool With The Tracker
Working In 3D Space
  • Working In Three Dimensions
  • Basic 3D Animation And Multiplaning
  • Animating 2D Text In 3D Space
Using Cameras In 3D Space
  • Setting Up A One- And Two-Node Cameras
  • Animating A Camera Using The Selection Tool
  • Animating A Camera Using The Unified Camera Tool
  • Using Null Object Layers As Animation Aides
  • Using The Camera To Animate Still Image Layers
Using Lights In 3D Space
  • Intro To Light Types, Properties, And Settings
  • Adjusting Light Properties
  • Working With Layer Material Options Including Shadows
Tracking Camera Moves In Simulated 3D Space
  • Analyzing 2D Footage With The 3D Camera Tracker
  • Attaching Content To 3D Camera Track Points
  • Adding A Shadow Catcher And A Light
Using The Ray-Traced 3D Renderer
  • Creating Beveled And Extruded Text And Shapes
  • Working With Transparency And Refraction
  • Adding Reflections And An Environment Layer
Completing Your Project
  • Saving And Exporting Your Project
  • Rendering A Comp: Render Queue Or Adobe Media Encoder
  • Good Bye: Resources And Acknowledgements

About The Author

Jeff Sengsteck is an Adobe Certified Expert, having authored more than 300 articles and nine books covering various areas of digital media production with Adobe products and other programs. After a career in television news, where he learned the process of video production from hands on daily experience, Sengstack has turned his attention to training and education, working as a consultant, author, and a professor at Santa Rosa Junior College where he teaches video production.
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