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Rhino 5 Training
Digital Edition with Rob McCulloch
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MPN 01668-Digital
O`ReillyO`ReillyRhino 5 Training - Digital Edition with Rob McCullochRhino 5 Training - Digital Edition with Rob McCullochLearn how to take your skills to the next level.01668-Digital69.00Novedge+1 (415) 848 9018

Rhino 5 Training
Digital Edition with Rob McCulloch

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Rhino 5 Training -- Digital Edition with Rob McCulloch

Learn how to take your skills to the next level.

In Rhino 5 Training Digital Edition with Rob McCulloch, Rhino 5 expert and author Rob McCulloch provides instructions for you to create 2D and 3D models. Digital Edition.
Designed for the beginner, you do not need any prior experience with Rhino3D in order to get the most out of it. You can start with basics - a tour of the interface, or jump right into creating in 2D and 3D - you are in control of your learning experience!
Utilized by many industries, Rhino3D is a powerful platform for just about anything from industrial modeling and architecture to custom design, and prototype development and more.
Using proven methods of video-based learning, you will quickly absorb each of the presented topics. With more than 14 hours of training, this course is as complete a beginners Rhino3D course as there is. You will learn topics such as drawing in 2D, creating and editing curves, many methods of surfacing, as well as creating and editing solids. You will apply what you learn by creating models for Tires and Rims, a Razor a Cell Phone and more. You will also learn techniques for rendering your models, so you can present, or share them.
By the conclusion of Rhino 5 Training you will be capable of creating beautiful 3D and 2D models. This course comes complete with a full set of working files so you can work with the very same files that the author uses in the training video.

Table of Content

Introduction
  • Rhino 5 Intro And Industries
  • Course Objectives
  • About Rob Mcculloch
Rhino Interfacen
  • The Main Screen
  • Working In Rhino
  • Viewports And Selecting
  • Layers
  • Object Properties Display
  • Using Help
  • Rhino Properties
  • Customizing Your Workspace
Working With Objectsn
  • Moving Objects
  • Rotating Objects
  • Copying Objects
  • Scaling Objects
  • Locking Objects
  • Hiding Objects
Drawing In 2Dn
  • Constraints
  • Line And Polylines
  • Circles And Polygons
  • Arcs
  • Freeform Curve
  • Offset Curves
  • Curve From 2 Views
Editing Curves
  • Fillet Curves
  • Chamfer Curves
  • Blend And Match Curves
  • Split/Trim/Boolean Curves
  • Extend Curve
  • Joining Versus Grouping Curves
Surfaces
  • Surface From Planar Curves
  • Extruded Curve
  • Revolve And Rail Revolve
  • 1 Rail Sweep
  • 2 Rail Sweep
  • Curve Network
  • Patch Command
  • Blend Surfaces
  • Pipe Command
Editing Surfaces
  • Control Point Editing
  • Joining And Exploding
  • Trimming And Splitting
  • Fillet Edge
  • Rebuild
  • Trimming With Pipes
  • Chamfer And Variable Chamfer
  • Offset
  • Variable Offset
  • Untrim And Remove
  • Unroll And Smash
  • Shrink Trimmed Surfaces
Solids
  • Primitives
  • Text
  • Extrude Curve And Surface
  • Cap Planar Hole And Extract
  • Boss And Rib
  • Analyzing
  • Normals
  • Exercise, Creating And Detailing A Model
Solid Editing
  • Booleans
  • Wirecut
  • Edge Editing
  • Face Editing
  • Holes
  • Transforms
Modeling Tutorial, Tire And Rim
  • Outer Rim And Tire Curves
  • Rim And Tire Outer Surfaces
  • Inner Rim Curves
  • Inner Rim Surfaces
  • Inner Rim Detail
  • Adding The Tire Tread
Modeling Tutorial, Razor
  • Drawing The Razor Body Curves
  • Building The Razor Body
  • Cutting Out The Body
  • Adding Features To The Body
  • Adding Detail To The Grips
Model A Cell Phone
  • Importing A Sketch
  • Drawing The Cellphone Curves
  • Building The Main Body
  • Detailing The Main Body
  • Adding The Button Details To The Cellphone
  • Creating The LCD Screen
Analyzing Your Models
  • Dimensioning The Razor
  • Checking For Naked Edges
  • Zebra And Environment Maps
  • Draft Analysis
  • Exporting The Model For 3D Printing
Rendering
  • Creating And Editing Lights
  • Assigning And Creating Basic Materials
  • Adding Textures And Decals - Part 1
  • Adding Textures And Decals - Part 2
  • Render Settings And Output Size
  • Exercise - Rendering The Razor

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