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Introduction to Autodesk Fusion 360 Training Video
DVD Edition with Mike Thomas
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O`ReillyO`ReillyIntroduction to Autodesk Fusion 360 Training Video - DVD Edition with Mike ThomasIntroduction to Autodesk Fusion 360 Training Video - DVD Edition with Mike ThomasA Practical Training Course That Teaches Real World Skills02357 DVD59.00Novedge+1 (415) 848 9018
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Introduction to Autodesk Fusion 360 Training Video
DVD Edition with Mike Thomas

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Introduction to Autodesk Fusion 360 Training Video -- DVD Edition with Mike Thomas

A Practical Training Course That Teaches Real World Skills

The creators of a new type of urban bike, the makers of a sustainable lighting solution, and a bunch of kids in the Bronx who invented a scooter mounted cell phone charger. These are some of the design types who use Autodesk Fusion 360, a cloud-based industrial and mechanical 3D design tool, to realize their visions.
Fusion 360 was developed for small start-up companies who want a more advanced solution than Autodesk 123D, but don't need or cannot invest in a more sophisticated modeling product like Autodesk Inventor or SolidWorks. Render your 3D know-how from rank beginner to confident practitioner in this Introduction to Autodesk Fusion 360 Training Video DVD Edition with Mike Thomas intro course from Autodesk expert Mike Thomas.
  • Learn to create "smart" 3D models using Autodesk Fusion 360
  • Understand installation, subscription, and the interface
  • Master the differences between solids, surfaces, and sculpting
  • Explore the materials library and how to change the appearance of a 3D model
  • Practice building 3D parametric bodies and sculpting freeform models
  • Understand bodies, components, joints, and how to create assemblies of parts
  • Learn how to share your files in the cloud, collaborate with a team, and export to a 3D printer

Duration: 4 hours - 75 tutorial videos

Table of Contents

01. Introduction
  • 0101 Welcome To The Course
  • 0102 About the Author
  • 0103 How To Access Your Working Files
02. Introducing Autodesk Fusion 360
  • 0201 What Is Autodesk Fusion 360?
  • 0202 About 3D Modeling: Solids Vs. Surfaces
  • 0203 Parametric Feature Based Design
  • 0204 Free-Form Design
  • 0205 Installation, Subscription, And An Introduction To A360
  • 0206 Adjusting Your Account Settings
  • 0207 Adjusting Your Preferences
  • 0208 Setting The Active Project
  • 0209 Using The Help
03. Making Your Way Around The User Interface
  • 0301 A Tour Around The User Interface
  • 0302 What Are Workspaces?
  • 0303 Working With Toolbars
  • 0304 What Is The Browser?
  • 0305 Using The Timeline
  • 0306 Getting Around The Canvas
  • 0307 Using The Navigation Bar To Zoom And Pan
  • 0308 Display Settings
  • 0309 Navigation With The ViewCube
  • 0310 Orbiting
  • 0311 Navigation With Your Mouse
  • 0312 Using The Selection Tools Effectively
04. Projects 101
  • 0401 Using The Data Panel
  • 0402 Collaborating With Others
  • 0403 Creating New Projects
  • 0404 Creating New Designs
  • 0405 Importing Existing Designs
05. Building Your First Part
  • 0501 Why Sketch?
  • 0502 Creating 2D Sketches
  • 0503 Creating Lines
  • 0504 An Introduction To Constraints
  • 0505 Applying Dimensions
  • 0506 Creating Circles And Arcs
  • 0507 Creating Rectangles
  • 0508 Editing Sketches
  • 0509 Extrusions And Revolutions
  • 0510 Adding Secondary Features
  • 0511 Press And Pull
  • 0512 Creating Primitives - Solids
  • 0513 Creating Fillets
  • 0514 Creating Chamfers
  • 0515 Creating Holes
  • 0516 Mirroring Features
  • 0517 Creating Shells
  • 0518 Feature Patterns
  • 0519 Adding Decals
06. Introducing Sculpting
  • 0601 Creating A T-Spline Box
  • 0602 Cylinders, Spheres, Torus, And Quad Balls
  • 0603 Sculpted Extrudes
  • 0604 Revolve
  • 0605 Editing The Form
  • 0606 Conversion
  • 0607 Inserting Edges
  • 0608 Inserting Points
  • 0609 Sliding And Beveling
  • 0610 Merging Edges
  • 0611 Applying Symmetry
07. Working With Your Models
  • 0701 Physical Material
  • 0702 Using The Fusion 360 Material Library
  • 0703 Changing The Appearance
  • 0704 Capturing The Image
  • 0705 Determining Volume
  • 0706 Measuring
  • 0707 3D Printing
  • 0708 Exporting Data
08. Assembly Modeling 101
  • 0801 The Difference Between Bodies And Components
  • 0802 Building Bodies
  • 0803 Working With Bodies
  • 0804 Creating Components
  • 0805 Working With Components
  • 0806 Applying Joints
  • 0807 Finding Interference
09. Conclusion
  • 1901 Wrap Up And Thank You

About The Author

Mike Thomas actively contributes to Florida-based Design & Motion blog where they share their knowledge and expertise on a wide range of technological and industry happenings. He spent the first twelve years of his career as an Application Specialist for Autodesk and currently works as a Technical Services Manager for PMP, an industrial equipment manufacturer. He is a graduate of the Saskatchewan Institute of Applied Science and Technology.