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Learning Autodesk Maya 2016
Digital Edition with Todd Palamar
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O`ReillyO`ReillyLearning Autodesk Maya 2016 - Digital Edition with Todd PalamarLearning Autodesk Maya 2016 - Digital Edition with Todd PalamarA practical Maya training course that teaches real world skills.02132-Digital89.00Novedge+1 (415) 848 9018
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Learning Autodesk Maya 2016
Digital Edition with Todd Palamar

OverviewSpecs
Learning Autodesk Maya 2016 -- Digital Edition with Todd Palamar

A practical Maya training course that teaches real world skills.

In Learning Autodesk Maya 2016 Digital Edition with Todd Palamar, expert author Todd Palamar teaches you the the basic fundamentals of Autodesk Maya 2016. This course is designed for the absolute beginner, meaning no previous experience with Maya is required. Duration of the tutorial: 6.5 hours, 54 videos.
You will start by touring the Maya interface, then jump into learning about nodes and transformations. From there, Todd will teach you about polygon modeling, including how to select polygon components, extrude faces, and how to extrude along a curve. This video tutorial also covers texturing, rigging and weighting, and animation. Finally, you will learn about rendering with mental ray.
Once you have completed this computer based training course, you will be be fully capable of modeling, texturing, animating, and rendering in Maya 2016. Working files are included, allowing you to follow along with the author throughout the lessons.

Table of Contents

1. Introduction
0101 Introduction to Maya 2016
0102 About The Author
0103 What To Expect
0104 Maya Help
0105 How To Access Your Working Files
2. The Maya Interface
0201 Interface Overview
0202 Hotbox And Marking Menus
0203 Camera Control
0204 Projects
3. Nodes and Transformations
0301 Primitive Objects
0302 Transforming Objects
0303 Parenting And Grouping
0304 Hypergraph
0305 Outliner
0306 Image Planes
0307 Introduction To Curves
0308 Modifying Curves
4. Polygon Modelling
0401 Understanding Polygons
0402 Selecting Polygon Components
0403 Basic Structure - Part 1
0404 Basic Structure - Part 2
0405 Extrude Faces - Part 1
0406 Extrude Faces - Part 2
0407 Edge Loops
0408 Mirror Geometry
0409 Normals
0410 Sculpting
0411 Bridge - Part 1
0412 Bridge - Part 2
0413 Bevel
0414 Booleans
0415 Quad Draw
5. Texturing
0501 UV Mapping - Part 1
0502 UV Mapping - Part 2
0503 Mirror And Layout UVs
0504 Applying Custom Textures - Part 1
0505 Applying Custom Textures - Part 2
6. Rigging And Weighting
0601 Understanding Joints
0602 Creating A Skeleton
0603 Binding Geometry
0604 Painting Weights
0605 Mirror Weights
0606 IK Handles
0607 Basic Rigging
0608 Node Editor
7. Animation
0701 Setting Key Frames
0702 Animating
0703 Dope Sheet
0704 Graph Editor - Part 1
0705 Graph Editor - Part 2
0706 Graph Editor - Part 3
8. Rendering With mental ray
0801 Batch Rendering
0802 Mental Ray
9. Conclusion
0901 Conclusion

About The Author

Todd Palamar began his career creating traditional special effects for low budget horror movies. Self-taught and passionate about bringing creatures to life, he quickly gravitated toward computer animation. Todd spent 6 years teaching at Full Sail in Winter Park, FL., where he won the honor of "Outstanding Educator" for two consecutive years, and was nominated twice for the prestigious Top Gun Award. During his career, he authored 7 technical manuals on Autodesk Maya. Todd has extensive freelance experience, which includes dozens of military and game style simulations, corporate commercials, and theme park rides.
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