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RealFlow standalone: includes 1 standalone license seat and 1 sim-node, and the import-export plugins for all supported platforms
RealFlow 10.5 is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms.
RealFlow 10.5 is compatible with all major 3D platforms: LightWave, CINEMA 4D Studio, 3ds Max, Maya and Houdini.
What can be done with RealFlow?
Medium-Large Scale
For large-scale simulations, such as floods or oceans with breaking waves, RealFlow 10.5's cutting-edge HyFLIP solver, Hybrido2, provides you
with endless possibilities.
Small-Medium Scale
Dyverso is a multiphysics solver that can be used to simulate a wide range of different type of materials, liquid, granular, rigid,
elastic, etc. All of them interacting with each other and using the most out of the modern GPUs.
Ocean Surfaces
RealWave is a powerful simulation toolset, ideal for simulating small to medium ocean surfaces quickly and effectively.
Body Dynamics
Caronte is RealFlow 10.5's cutting-edge built-in rigid and soft body dynamics solver.
The RealFlow Pipeline
1. RealFlow
The fluid simulation is setup in RealFlow 10.5.
2. RealFlow Nodes
To save time, different iterations of the same scene, or secondary Hybrido elements, can be sent to calculate on your farm.
3. 3D Platform - FREE
Once complete, the simulation is exported (via free connectivity plugins) to the 3D platform.
What's New
Add all the RealFlow realism to your details. It includes a new daemon that allows for the creation of the fluid effect
typically seen at Hi-speed macro photography.
Macro Daemon
Simulate fluid effect typically seen at Hi-speed macro photography.
Surface Tension
The new mode of the Surface Tension daemon let's you experiment with one more look for your DYVERSO or standard particle simulations.
Maxwell Denoiser
RealFlow 10 is now compatible with the latest Maxwell Render version. This includes the possibility of denoising your renders, a must
need in fluid animations.
Features
Liquids
RealFlow offers two fundamental types of liquids: Particle-based liquids are mainly used for small- or medium-scaled projects.
Hybrid-based liquids are well-suited for the simulation of large-scale scenes, and they provide the possibility of adding secondary elements
(splashes, foam, mist, bubbles) for realistic results.
Multi-Physics
Create and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation
engine. RealFlow's high-performance Dyverso technology is GPU-accelerated and gives you unmatched control over your simulations.
Caronte
RealFlow's fully-featured, multi-threaded body dynamics engine is named "Caronte". Rigid bodies feature fast and accurate collisions,
and a natural behaviour. Soft bodies support plastic and elastic free form deformation – even with high-resolution meshes.
Fluid Surfaces ("Realwave")
RealWave meshes can be influenced and deformed through objects, particles, and many – freely combinable – wave generators
for highly-
realistic ocean surfaces. Other features are the export of displacement maps, creation of crest splashes, support of custom geometry, and the
simulation of floating bodies with downstream forces.
Text Tools, Objects, Splines
An editor lets you create text elements and use them in simulations. RealFlow's objects can be turned into rigid, elastic, or soft
bodies; they also act as containers or obstacles for liquid simulations. Splines are created inside RealFlow or imported as SVG files, e.g. for
particle emission or custom forces.
External Forces
Forces are introduced through easy-to-use daemons. Many forces can be scaled, bounded, and limited to control their scope and
behaviour. Examples for daemons are gravity, attraction, wind, vortices, drag, or spline-based forces. It also possible to introduce custom
forces through Python, C++, and Graphs – RealFlow's node-based programming system.
Render
Easy steps to import your scene, add the fluids and render them out from RealFlow. Valid for still frames or animation sequences.
Powered by the most advanced physically-based render engine: Maxwell Render.
Meshes
RealFlow's mesh engines are fast, and support particle- and grid-based fluids. The meshes store data like age or velocity, and they
can be refined through filters. Clipping and polygon optimization is available, as well as various industry-standard formats for data exchange.
Grid fluid meshes can be enhanced through displacement maps.
Shaping Tools
RealFlow has tools for the creation of crown splashes and the filling of holes in particle fluid simulations. The latter one cares
for thin, cohesive sheets of fluid and supports the forming of tendril structures.
Industry-Standard File Formats
RealFlow is capable of reading and writing Alembic files with particles and geometry. An integrated stitching tool combines
individual Alembic files from sequences to a single file. Furthermore, RealFlow reads and writes OpenVDB and Field3D files with volumetric data.
Network Simulations
RealFlow uses "Independent Domains of Computation" (IDOCs) to distribute simulations over a network. Separate "Job Manager" and "Job
Node" applications help to manage and organize simulations. An open C++ plugin architecture makes it possible to customize the process of sending
projects to the manager. The simulation progress can be monitored with every web browser or a built-in panel.
Programming Interfaces
Programming made easier. In RealFlow's "Graphs" system, programs are created by connecting nodes with pre-defined functions, and help
to accomplish almost any task, e.g. fast manipulation of fields, spatial viscosity, custom forces, or image processing. RealFlow offers
interfaces to Python 2.7 and C++.