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RealFlow 10.1Starter Pack is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms.
RealFlow 10.1 is compatible with all major 3D platforms: LightWave, CINEMA 4D Studio, 3ds Max, Maya and Houdini.
What can be done with RealFlow?
For large-scale simulations, such as floods or oceans with breaking waves, RealFlow 10.1's cutting-edge HyFLIP solver, Hybrido2, provides you
with endless possibilities.
Dyverso is a multiphysics solver that can be used to simulate a wide range of different type of materials, liquid, granular, rigid,
elastic, etc. All of them interacting with each other and using the most out of the modern GPUs.
RealWave is a powerful simulation toolset, ideal for simulating small to medium ocean surfaces quickly and effectively.
Caronte is RealFlow 10.1's cutting-edge built-in rigid and soft body dynamics solver.
The RealFlow Pipeline
The fluid simulation is setup in RealFlow 10.1.
2. RealFlow Nodes
To save time, different iterations of the same scene, or secondary Hybrido elements, can be sent to calculate on your farm.
3. 3D Platform - FREE
Once complete, the simulation is exported (via free connectivity plugins) to the 3D platform.
RealFlow 10.1 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver
where different types of materials are simulated within the same framework and are able to interact with each other. The HYBRIDO solver is also
better in terms of speed and memory. There are hundreds of issues fixed, improving the overall stability of the software, new features for a
better workflow, useful new daemons and more.
DYVERSO Multiphysics Solver
Granular - Liquid interaction
Rigid - Liquid interaction
Viscous and viscoelastic
DYVERSO Speed Improvements
The DYVERSO solver architecture has been redesigned to get the most out of the modern GPUs and multi-core CPUs.
Particle Skinner Daemaon The daemons' main purpose is to transfer particle motion and animation (as a whole particle system)
to geometry objects. In effect, particles function as bones for skinning the modified geometry.
Falloff Object Mode Objects can be used to fade a daemon's forces and control exactly how they should vanish.
K Volume Object Mode Any object can be used to remove particles that are inside.
HYBRIDO Improvements: RF2015 vs RF 10
Manage all your projects in a more visual and easier way. There is a new, totally revamped version of the Project Manager where
you can find your scenes quickly and have access to learning material at your finger tips.
More features inside
Bitmap Emitter Improvements.
Continuous Collision Detection.
Better support for 4K monitors.
Time Scale for Hybrido secondary emitters.
Homogenization of bounded options in Daemons.
Environment variables can be used in the preferences window.