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RealFlow | Cinema 4D
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795
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Available in USA only
MPN RF-C4-N-N-01-001
Next Limit TechnologiesNext Limit TechnologiesRealFlow | Cinema 4DRealFlow | Cinema 4DRealFlow fluids inside Cinema 4D. Includes 1 Node-locked license. Includes first Year MaintenanceRF-C4-N-N-01-001795.00Novedge+1 (415) 848 9018
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RealFlow | Cinema 4D

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RealFlow | Cinema 4D

RealFlow fluids inside Cinema 4D. Includes 1 Node-locked license. Includes first Year Maintenance

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.

Why use RealFlow | Cinema 4D?

Serious, high performance fluids
RealFlow | Cinema 4D is built on RealFlow's Dyverso solver - so you get the best in fluid simulation, with an easy workflow.
Simplified workflow
Forget about going back and forth between 3D platforms. You no longer have to worry about network dependencies, permissions, or IP issues.
Fully integrated toolkits
Now you can use native Cinema 4D modifiers and tools combined with RealFlow.
High speed simulations
RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.

What can RealFlow | Cimena 4D do?

  • Particle-Object Interaction Use RealFlow nodes and Cinema 4D colliders together.
  • C4D splines as RF particle paths Create splines in Cinema 4D and use them as fluid paths in RealFlow.
  • C4D materials as emission masks Use Cinema 4D materials and textures for emitting fluid particles.
  • Crown splashes on demand Create and customize crown splashes easily.
  • Use RF directly with C4D Mograph Convert RF to thinking particles, use particle instances and tracer objects.
  • Visible fluids on objects Use collision maps during simulation and render the effect.
  • Super-fast meshing Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.

Features

  • Serious High Performance Fluids - RealFlow | Cinema 4D 2.0 is built on RealFlow's 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.
  • Fully Integrated Toolkits - Make use of your favourite set of Cinema 4D tools. Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.
  • Different Fluid Interactions - Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.
  • Volume Tag For Objects - Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.
  • More Than One Scene In The Same Document - You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.
  • Mask Parameters In Emitter'S Nodes - Avoid the emission of particles inside objects colliding with the fluid.
  • Collider Tag Improvements - Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.
  • Meshing Of Cached Fluids - Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.
  • Child Objects Fluid'S Random Transformations - Give your particle instances a more natural look thanks to their variation on position, rotation and scale.
  • Particle Skinner Daemon (Deformer) - This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.
  • Force Daemons Falloff - Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.
  • Kill Daemons Falloff - This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.
  • Alembic - Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.
  • Spline Emitter Thickness - The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.
  • Filter Daemon - Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.
  • Fill Emitter - New parameter "Fill mode" for Fill emitter to be able to use the same object for emission and collision.

Installation Requirements

In order to work properly, your copy of RealFlow | Cinema 4D requires :
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