KeyShot 8.2 Network Rendering 32 Render Nodes (Cores)
adds extra rendering capacity as a complement to KeyShot
. KeyShot 8.2 Network Rendering
allows you to take advantage of your network's computer resources for rendering images, animations, and KeyShotVR
's. After the simple installation process, any user with KeyShot can send a "job" to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.
KeyShot 8.2 Network Rendering
consists of three elements: Master, Slaves, and Queues. The Master manages all of the connected network resources. The Slave does the actual rendering. The Queue shows the jobs that have been submitted to the Network Rendering system by each Slave. After the job is submitted, the Queue can be closed or disconnected from the network without affecting the jobs. The more cores you have, the faster your images and animations render.
- User Management
- Manage all of the users in your organization with the ability to assign specific privileges based on role or usage. Easily add, remove or change passwords and privileges for each user all from a single screen within the user management system.
- Slave Management
- Manage your slave computers, scheduling them for use at specific times or days. Set the number of cores allowed for each slave and see immediately what computers are allocated for use, with the ability to utilize computer power without KeyShot being installed.