Directly open and save native Rhino files from within CINEMA 4Drhino.io
is a connection and import/export plugin that lets you directly open and save native Rhino
files (3dm) from within MAXON CINEMA
. In addition, models that were changed in Rhino can be updated into CINEMA 4D while keeping material assignments and other changes inside
CINEMA 4D intact, enabling you to work with Rhino and CINEMA 4D side by side.
Rhino could therefore act as a NURBS
plugin for CINEMA 4D, connecting the best of both worlds. Rhino's
precise and extensive CAD and NURBS
tool set can be combined with CINEMA 4Ds modern and flexible texturing,
shading and lighting tools.
Models imported with rhino.io
are also ready to use for any high quality 3rd party rendering engine such as VRAYforC4D
Fryrender and more.
reads / converts:
- NURBS - Rhino NURBS Objects are automatically translated into native, ready to render CINEMA 4D Polygon objects. They use the
internal Rhino so called render meshes, which Rhino uses for rendering and stores in each file ones it got shown with OpenGL in view port or
rendered. As normal tags store the original NURBS curvature data, they render perfectly smooth in CINEMA 4D.
- MESHES - Meshes from Rhino, generated from custom tessellation, native mesh objects, grasshopper, paneling tools or imported from any
other 3rd-party application are being transported into native, ready to render CINEMA 4D Polygon objects.
- LIGHTS - Any lights set in Rhino will be translated into equivalent CINEMA 4D lights. they can be used further on for visualization
with AR, VRAYforC4D, Maxwell, etc
- SPLINES - rhino.io imports and translates also poly lines and even NURBS splines. the NURBS splines get auto tessellated on import, as
CINEMA 4D has no real NURBS splines. they can be used for further modeling, or as construction help lines.
- CAMERAS - Rhino "saved views" / Cameras are also imported. you get the exact same views in CINEMA 4D. not only the active Camera is
imported but also all saved views stored in the rhino .3dm file. They come in as native CINEMA 4D Camera Objects (they work also with the VRAY
Physical camera tag).
- LAYERS - Layers & Groups are a very important part of Rhino modeling. rhino.io imports all Rhino layers & groups, also the nested
structures. You can choose if you want to import hidden layers or not. also hide and lock status is translated into CINEMA 4D. You can choose if
you want to import the layers as native CINEMA 4D layers, or if you want to import them as groups into Object manager (both can be very handy and
- BLOCKS - If you use Rhino Blocks, or if you import an Autocad file via Rhino, rhino.io will also import the blocks correctly,
automatically translating them into native CINEMA 4D Instances. This enables new work flow possibilities in combination of Rhino and C4D, the use
of blocks becomes a very useful work flow through that feature.
- FILE UPDATE - If you have already imported the 3dm file once, and if you change something in Rhino, you can update the file in CINEMA
4D, without the need to load the file anew. Simply use the merge command, and rhino.io will automatically detect the updated parts and only import
them. All materials that have been applied will be saved, and no work or changes that have already be done in CINEMA 4D will be lost.
- MATERIALS - Rhino Materials on Rhino objects can be imported into CINEMA 4D. Basic attributes like color, transparency, specular, etc
are translated into CINEMA 4D material.
- CUSTOM MESH - Optionally, Rhino Layer colors are also imported. This can be very useful when you import Rhino layers as Groups. The
layer color will be a material tag added to the corresponding layer group, providing a very fast and efficient work flow for visualization.
- LAYER COLORS - In Rhino you have the possibility to set a custom per object render mesh attribute. rhino.io is able to read this special
Object properly and use it for the CINEMA 4D import. In that way you can easily apply custom tessellation settings to a Rhino object without the
need to actually tessellate it into a mesh before export.
Objects, splines, cameras, layers, etc can be also exported back from CINEMA 4D to Rhino. This is useful when you have a geometry in CINEMA 4D,
and you want to add details or special geometry in Rhino. rhino.io
lets you directly save a 3dm file out of CINEMA 4D.
In order to work properly, your copy of rhino.io
requires Rhino 4
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