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Vue Studio 2016
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E-On SoftwareE-On SoftwareVue Studio 2016Vue Studio 2016Advanced Digital Nature Application for 3D ArtistsVUE14PSB-STD-RPK-US5.01379.00Novedge+1 (415) 848 9018

Vue Studio 2016

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Vue Studio 2016

Advanced Digital Nature Application for 3D Artists

Vue Studio 2016 is the advanced Digital Nature application with powerful vegetation and rendering features for dedicated 3D Artists.
Focused on enhanced natural vegetation capabilities, advanced rendering features and extended Poser integration, Vue Studio 2016 provides comprehensive control over the creation of complex scenes, while maintaining an intuitive workflow.
Vue Studio 2016 adds to Vue 10 Esprit the technologies available in the Botanica, LightTune, DeepAccess, HyperVue and EcoSystem expansion modules.

Key Features and Benefits

  • Easy to learn, easy to use
  • Extended scenery power
  • Advanced EcoSystems
  • Create your own plant species
  • Photo-realistic radiosity lighting
  • Load and render Poser characters
  • Unrivaled natural 3D creation power
  • Packed full of preset content
  • High quality, high resolution images
  • Blazing fast network rendering
  • Direct access to Cornucopia3D content

What's Inside

EcoSystem
Thanks to the EcoSystem module included in Vue Studio 2016, you can create and edit your own EcoSystem materials. Control the size, color, orientation, placement, density, etc. of your EcoSystem populations. Create layered EcoSystems and adjust the affinity between the different layer populations.
Botanica Plant Editor
With the Botanica Plant Editor, Vue 8 Studio lets you customize the included SolidGrowth plants to create your own, unique plant species. Adjust the settings for the entire plant, or work on individual subsets (trunk, branches leaves...). Save your newly created species to create slightly different plants each time.
LightTune
With LightTune, pump up your lighting effects with advanced features such as detailed per-object light influence, AccuShadows shadow mapping, spotlight view-through and custom attenuation graphs.
DeepAccess
With LightTune, pump up your lighting effects with advanced features such as detailed per-object light influence, AccuShadows shadow mapping, spotlight view-through and custom attenuation graphs.
HyperVue
With HyperVue, dramatically cut down render times by distributing your render jobs accross a network of up to 5 computers (Macintosh or Windows). Easily set up and manage the render network with the included SmartCow and NewCow technologies.
RenderUp
The RenderUp module, included with Vue 8 Studio, lets you render images without any limitation of size nor quality (other than system resources). It also grants you advanced control over the Vue 8 rendering engine.
3DImport Module
The 3DImport module, also part of Vue 8 Studio, lets you import content created with other 3D applications. Thanks to 3DImport, Vue Studio 2016 can read and import 3D objects in all popular formats, complete with texturing information. This includes the ability to natively load static or animated Poser characters, re-pose them directly inside of Vue Studio 2016, and even render them using the Poser shading tree!

What's New

HeightField Terrain Technology
Vue Studio 2016 introduces a brand new terrain modeling technology, more flexible and a lot more powerful, called "Heightfield Terrains". This new technology allows you to add terrain effects that were previously impossible to achieve, such as Hydrological & Thermal Simulations.
Similar to procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. This will give you more flexibility and add more realism to your terrains. Heightfield Terrains are also significantly faster to render.
Heighfield terrains are manually sculptable and parameters can be animated - e.g. to simulate a terrain erosion over time for instance. And finally, you can easily set up your graph outputs to drive your material presence, directly from within the Terrain Editor interface.
The Heightfield Terrains technology comes with its set of new dedicated nodes and presets, like 9 different Erosion presets and Slope, Convexity, Blur or Terrace nodes.
Hybrid GPU/CPU Interactive Path Tracer
GPU rendering comes to VUE with the new Path Tracer renderer. This renderer naturally and automatically simulates real-life lighting, and automatically calculates many effects that have to be specifically set with other methods, such as depth of field, caustics, ambient occlusion, and indirect lighting.
Path tracing in Vue Studio 2016 is available as an interactive rendering quality in the viewports, as well as an offline rendering engine .
EcoSystem Improvements
  • PlantFactory Preset Variations: PlantFactory 2015 introduced the concept of Presets. PlantFactory 2016 now introduces the concept of Preset Variations. Preset Variations allow you to immediately include subtle differences to your plant (change the number of buds on a blooming flower, or its petal colors for instance). This new feature allows you to easily add variety to create realistic environments with one single plant species! Within Vue Studio 2016, you directly get access to the PlantFactory species presets and variations within the Plant Browser, the Plant Editor and within your EcoSystem population list (requires the EcoPainter module). So, at every step of your scene creation process, you are able to select the species you want, the preset you want and the variations you want!
  • Multiple Global EcoSystems and EcoPainter Improvements: the features described require the EcoPainter module. Vue Studio 2016 now allows you to populate your scenes with multiple Global EcoSystems layers (i.e. not linked to any underlying material). You can save your Global EcoSystem populations as EcoPainter brushes, and re-use them at any time, in any scene. Vue Studio 2016 ships with 12 EcoPainter brushes to get you started. Populations in your EcoSystem brushes can also be used in any standard EcoSystem material. Vue Studio 2016 includes 20 EcoPainter effector brushes, including a new Rotate effector to dynamically alter the placement of your EcoSystem populations.
  • Memory Saving Technologies: you can now optimize memory consumption by using baked (static or dynamic) versions of PlantFactory species for your EcoSystem populations, or by converting any referenced assets in your scenes to EcoSystem Instances (requires the EcoPainter module).
Optimized Workspace and Workflow
  • Split Camera Control Panel: Scene preview and Camera Controls
  • Resize the EcoPainter Dialog (requires the EcoPainter module)
  • Optimized Extrapolation/Interpolation commands by creating references instead of hard copies
  • Set VUE to automatically create a Scene Snapshot after each render
  • Scene snapshot preview in OS browser is automatically created after the render
  • Compatible with HiDPI displays
  • Scenes and assets thumbnail previews in Windows Explorer
  • Automatic detection of global scale factor (from file format and source software) when importing scenes or assets
  • Export original maps for meshes with Uvs (requires the Exporter module)
  • Export objects as Collada (requires the Exporter module)
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