Vue Esprit 2016
|Product Name||Vue Esprit 2016|
|Manufacturer|| E-On Software|
|Manufacturer Part #||VUE14ESP-STD-RPK-US|
|Product Type||Single License|
|Platform|| Runs on Windows Runs on Mac|
|Shipping Method||Digital delivery|
|Trial Version||A trial version of Vue Esprit 2016 is available to download from Novedge web site. It has a size of about 871.80 MB for the Windows version.|
Trial Version Features & LimitationsThe Trial download link is for both Windows and Macintosh.
Please note that VUE 2016 is a 64bit application only.
Selection between VUE Esprit, VUE Studio and VUE Complete is done during installation.
|CPU|| PowerPC |
Intel Pentium IV+
|Disk space||400 MB|
|Memory (RAM)||2 GB|
|Operating System(s)||Windows XP|
Windows 7 and 8
Mac OSX 10.5+ (coming soon for V2014)
for 32 and 64 bit
|Supported Video Boards|| All boards with Nvidia Quadro and GeForce chips.|
All boards with ATI Radeon 9x00 chips.
If you are using Vista, it is recommended that you check compatibility using the PLE version.
|Additional|| An OpenGL accelerated video board is not required, but is a big plus.|
Multi-processor rendering is only available on all multi-processor OS X, 2000, and XP Pro systems.
|Resolution|| 1024 x 768 in 65K colors/16 bits (24+ bits recommended)|
|3D Import|| 3DS, 3D Studio object file format|
3DMF, 3D Metafile object file format
COB, TrueSpace object file format
DAE, Collada animated object file format
DEM, USGS Digital Elevation Model. Terrains are placed according to information in the file (ideal for importing multi-part DEMs)
DXF, AutoCad object file format
LWO, LWO2, LightWave object file format
OBJ, Wavefront object file format (with automatic MTL library conversion)
PZ3, PZZ, Smith Micro Poser static/animated scene import (requires Poser 4, 5, 6, 7 and Pro)
SHD, Shade object file format
SKP, Shade object file format
TGA, 16 bit RG encoded Targa altitude map
WML, VRML object file format
Conversion of Max animated objects to Vue format (using the included plugins)
Wherever applicable, object file formats are converted together with UV mapping information and texture maps.
|Please Note||Animated Poser meshes, re-posed characters, and rendering using the Poser shader tree all require handling by Poser inside Vue. The memory requirements are at least twice as large as for a single import. These advanced features are optional, and should be used with care, especially when importing a large number of Poser meshes or a very complex scene.|
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