Power ScanToNURBS for 3ds Max facilitates working with scanned mesh data by converting it into NURBS, a format where powerful modeling operations can easily be applied.
Power ScanToNURBS for 3ds Max quickly and accurately converts scanned mesh data, and creates high quality, smooth surfaces, with at least G1 continuity across surface boundaries.
Power ScanToNURBS works especially well with Power NURBS Pro (which provides NURBS modeling for 3ds Max). Power ScanToNURBS facilitates working with scanned data by converting it into a format where powerful modeling operations can easily be applied.
Coupled with Power NURBS Pro, Power ScanToNURBS allows you to import scanned meshes, convert to NURBS to apply Boolean operations, filleting, blending, etc., and then export the resulting NURBS model to virtually any CAD system or rapid prototyping machine.
Power ScanToNURBS for 3ds Max simplifies this process by creating accurate NURBS representations, with logical surface breakdowns.
This intelligent surface breakdown makes it easier to work with the resulting NURBS models as if they were originally constructed using NURBS modeling techniques.
Power ScanToNURBS for 3ds Max brings scanned models to life, allowing designers to import complex parts and modify them to suit their needs.
The resulting models are water tight, they can be sent to rapid prototyping machines and they can be sent to CAD systems where they can be modified using standard CAD operations like filleting, shelling, or Booleans.
In order to work properly, your copy of Power ScanToNURBS 15 for 3ds Max requires:
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