Redshift is the world’s first fully GPU-accelerated, biased renderer
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications.
3D Applications Supported
Redshift works with a number of industry-standard applications for seamless integration into your pipeline:
Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production.
Out of core geometry and textures - Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.
Global Illumination - Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.
World-leading performance - Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer.
Proxies - The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.
Transformation and deformation blur - Redshift supports multi-step transformation blur and 2-step deformation blur.
Volumetric rendering - Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.
Hair rendering with ‘Min Pixel Width’ - Thin hair can produce noisy renders. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs.
Tessellation and displacement - Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control.
Per-object flexibility - Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.
Baking - Redshift allows for any type of AOV data to be baked out from individual objects.
Command-line rendering - Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.
SDK - A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.
Physically Based Materials - Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.
Ray switches - Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
Hair shader - Multi-lobe anisotropic specular using the physically-based Marschener BRDF.
Dedicated skin shaders - Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.
Round corners - Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.
Displacement mapping with ‘auto-bump’ - Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.
No texturing limitations - Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.
Powerful shading attributes - Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.
Sprite node - Render foliage and other opacity-cutout effects blazingly fast!
Large variety of nodes - Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.
Dome lights - Efficiently light an entire scene using image-based environment textures.
Mesh lights - Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights.
Volumetric lighting - Redshift lights can affect atmospheric volumetric fogging for the popular 'God ray' effect.
Physical sun and sky - Natural-looking physical sun light and sky emulation.
VR - Stereo Spherical rendering for VR applications.
Deep and Layered EXR support - For 3d compositing and efficient management of AOVs.
Many AOV Types - Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.
Physical lens effects - Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field.
Instancer - Support for Autodesk’s extension for node managing instances of scene objects created by a MASH network.
XGen - Support for Autodesk’s own geometry instancer for Maya.
Ornatrix Maya - Support for the super popular hair, fur and feathers plug-in for Maya.
Forest Pack - Support for the world’s most popular scattering plug-in.
PL Yeti - Support for the popular fur, hair and feathers tool-set for Maya.
Joe Alter - Support for Shave and a Haircut the veteran Maya hair and fur plugin.
Golaem - Support for the popular crowd simulation software for Maya.
Ornatrix Max - Support for the super popular hair, fur and feathers plug-in for 3ds Max.
Hair and Fur - Support of the Houdini curve primitives, that are extracted as efficient Redshift hair objects.
Hair Farm - Support for the precise and powerful hair modeling 3ds Max plug-in.
Houdini primitives - Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.).
Volumes - Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids.
Strands - Render of any kind of Houdini primitive as Redshift strands.
Instancing/particles - Support of the Houdini instancing, including the Instance OBJ node, and the "instance" and "instancepath" attributes, extracted as mesh instances or particle point clouds.
Physically correct lights - Full flexibility ranging from area lights to photometric/IES lights, 'portal' lights and texture-projected 'gobos'.
Non-GUI Tools - The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.
Mograph Cloner - Extensive support for Cinema 4D's geometry objects including Instances, Generators, Deformers, Cloners and MoGraph objects.
Particle Instancing - Support for powerful built-in particle instancing and per-particle attributes.
Altus Denoiser - Direct integration with the Altus denoiser from Innobright to further reduce render times while maintaining high quality clean images.
Download Redshift 14 Days Trial
You can now download Redshift for free and test it on your own computer with your own data before buying. It's a free download.
Recommended System Specification
Manufacturer's system requirements are generally the bare minimum that you need to run the software and insufficient for effective and productive operation of the product.
Our suggested "real world" mid-range desktop system key specifications to properly runCinema 4Dare as follows:
CPU: Intel Core i7
Graphics Card: NVIDIA QUADRO RTX4000
Hard Drive: 1TB NVMe
Operating System: Windows 10 Pro
Novedge, in partnership withHigh Speed Computing, can also provide the perfect hardware for your design needs,pre-installed with your software, at a very competitive price. Contact us to discuss custom-configured workstations and laptops.