INSYDIUM X-Particles is a fully-featured advanced particle and VFX system for Maxon’s CINEMA 4D. Multithreaded, X-Particles utilizes all of your computers CPUs whenever possible for speed and efficiency. A unique rule system of Questions and Actions enables complete control over particle simulations.
An essential component of an artist’s toolkit, X-Particles is the solution to satisfy all your particle needs: Cloth, Smoke, Fire, Fluids, Grains and Dynamics. Designers can switch effortlessly between motion graphics and VFX, within a unified system.
Create outstanding ParticleFX from Solar Systems, FUI, Holograms and medical visualizations to abstract artwork. Multiple options to combine Emitters and Modifiers, gives you a range of possibilities.
SMOKE, FIRE AND ADVECTION
Realistic smoke, fire and explosive simulations. You can export ExplosiaFX as a VDB volume, and any render engine that can read the VDB data can then render the volume data.
FLUIDS AND GRAINS
Our Liquid and Grain Solvers enable you to create stunning large and small-scale fluid simulations. From gorgeous beaches, with waves and ocean spray, to beautiful product shot splashes.
Stepping closer into the realms of fully dynamic motion design, X-Particles' DynamicsFX offers the perfect solution to bend and shatter reality for amazing visual effects production.
Drive Cloth simulations with any Modifier, then rip it apart with the advanced tearing options. ClothFX adds a whole new dimension to motion design effects and destruction VFX shots.
X-Particles is built seamlessly into Cinema 4D like it is part of the application. It's compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later.
If you know how to use the Mograph module, you already know how to use X-Particles, it's that easy.
Data Import and Export
R20 Field Support
X-Particles has the most advanced particle rendering solution on the market. It enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. Included are a range of shaders for sprites, particle wet maps and skinning colour, you can even use sound to texture your objects.
Compatible with all of the following, but it's perfect partnered with INSYDIUM's Cycles 4D.
xpScatter enables you to scatter your objects over multiple scene geometry, from splines to parametric objects all at the same time.
The topology tab will enable you to distribute your scatter on landscape slope, height, and curvature to create realistic ecosystems.
Animate your growth by using textures, X-Particles modifiers, and Mograph effectors.
Use multiple display modes for fast viewport performance. You can even restrict the scatter of objects to within the camera field of vision for optimal efficiency.
The time and custom spline retiming option give you fine control over playback. The new cache layers in xpCache enables you to lock and unlock to re-cache objects in your scene.
Fully exchange, manipulate and combine particle data from every place within X-Particles. Use the Data Mapping tab in each X-Particles modifier to access particle attributes like texture, brightness, speed or temperature, giving a totally new level of control.
Streamlined workflow for meshing using our filtering system, means you can layer up your effects, generate smooth flowing surfaces, re-mesh geometry objects or create complex models. OpenVDB enables you to entirely art direct meshes; you can take total control of your artwork.
Questions and Actions
X-Particles uses a unique system of Questions and Actions giving you full control over your particle simulations without the need for XPresso or Cinema 4D’s native particle system. Bring your simulations to life with easy to use tools for everything from particle life, size, age, color and much more.
The xpDynamics tag is fully integrated into the X-Particles system and works with Fluids, Smoke, Fire and Constraints. Dynamic Objects can be controlled and art-directed using X-Particles Emitters, Modifiers, Questions & Actions and Data Mapping.
Create physically accurate sand and snow effects with our xpFluidFX Granular solver. Render as particles or create custom geometry using our OpenVDB mesher.
xpCirclePacker enables you to emit particles while dynamically avoiding intersections. It controls the particle radius and emission point, avoiding overlap. Control the minimum and maximum radii of the packed circles and use the separation parameter to give your particles space.
The industry-standard particle meshing: the powerful OpenVDB framework. With a streamlined workflow for meshing using our filtering system, you can layer up your effects, generate smooth flowing surfaces, re-mesh geometry objects or create complex models. OpenVDB enables you to entirely art direct meshes; you can take total control of your artwork.
The Vorticity feature of ExplosiaFX enables you to add fine details to your simulations. A high amount of vorticity will amplify the "curly" features in the fluid. This will lets you to create a wide range of fire and smoke effects from a small candle fire to large scale explosions.
xpShatter provides full control over slicing your models into precise pieces by allowing the use of multiple shatter sources such as Curves, Primitives, Custom Geometry and Particles. With xpShatter you can choose between volume and surface-only shattering, giving you many options for geometric dissection.
Endless possibilities with Emission Control, emit Smoke and Fire from geometry with texture support. Emit particles to paint the shape of the explosion, take full control over heat, fuel, smoke and velocity channels. Full Object and Particle Color Support enables you to create Fire and Smoke from xpFluidFX and xpClothFX.
xpInfectio simulates growth patterns; it’s modelled on the idea of an infection spreading from one particle to another. However, it can be used on any simulated growth system. It fully supports particle groups and the Question and Action system allowing you to create stunning transitions in combination with the other VFX modules.
Our velocity field generator, xpFlowField lets you create custom velocity field effects. You can drive particles and ExplosiaFX simulations with Splines, Object Tangents or Normals, and use the Cinema 4D noises to art direct your own custom turbulence. Flow Fields can be mixed and layered to push directed particle effects to the next level.
In order to work properly, your copy of INSYDIUM X-Particles requires:
MAXON Cinema 4D Cinema 4D: The fastest and easiest-to-use advanced 3D animation solution. Includes all Studio, Prime, Broadcast, Visualize and BodyPaint features!