finalRenderfor 3ds Max1-Year Subscription for 3ds Max is the perfect choice for 3d artists and studios alike wanting the maximum in image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering! And no compromises.
finalRender for 3ds Maxis the new breed of light simulation software offering unique algorithms and approaches to light simulation not found in any other renderer for 3ds Max. trueHybrid means that it does no longer matter if you create photo real images on a CPU, on a GPU or both at the same time.
finalToon 4.0 is available as an integral part of finalRender or as a standalone product. finalToon 4.0 is included with a full subscription of finalRender.
What is Adaptive Sampling and how can it help?
AI Denoiser New Feature
Render to Texture New Feature
Physically Based (Spectral) Wavelength Simulation
Unbiased Rendering without Compromise
Unlimited Network Rendering Available
Fast Iterations, save time and cost
Features and Benefits
finalRender for 3ds Max is the first renderer of its kind for 3ds Max to offer a comprehensive, true Hollywood quality rendering engine that supports GPU rendering or pure CPU, as well as both technologies at the same time. Experience all the power within ONE application.
Unlimited Network Rendering
finalRender for 3ds Max offers an optional unlimited network rendering license which is the cost of ONE single workstation license, only. An affordable for a top line renderer
One Button VR and 360 Panorama
finalRender for 3ds Max supports 360 Panoramic image output and various video VR formats including 3D Stereoscopic VR output.
finalRender for 3ds Max supports all of the standard lights in 3ds Max, and it comes with its very own highly optimized and fully multi-threaded IES light. Setting up lights and especially changing light setups becomes as simple as clicking a button on your mouse.
Spectral Wavelength Rendering
To achieve a realistic light simulation, light must be considered as a wave. As one of the few renderers and the only trueHybrid renderer, finalRender for 3ds Max does exactly this.
finalRender directly renders many mental ray scenes and it offers a robust scene conversion from scenes created with vray or mental ray.
finalRender for 3ds Max comes with many dedicated materials and supports the thousands of preset Autodesk materials in addition to the mental ray materials. To deliver the best possible result with the utmost control, finalRender offers a dedicated carpaint material. It features metallic flakes, special coating- and reflection layer.
Motion Blur & Depth of Field
finalRender for 3ds Max is all about physically accurate rendering and thanks to its unbiased rendering approach it reproduces real world camera effects like no other renderer. Time consuming rendering effects like Depth of Field or Motion Blur no longer multiply render time - all is calculated in one go! 3ds Max physical camera model is fully supported in creating such effects.
Thin Film Coating
Thin film is a real world effect driven by light interference. Different wavelengths of light create specific colored interference patterns for different film thicknesses. Such real world phenomena can only be simulated by a physically accurate spectral wavelength renderer like finalRender for 3ds Max. The delicate intricacy of real life effects can only be captured by such effects.
Frame Buffer on Steroids
The new finalRender for 3ds Maxframe-buffer offers real-time exposure control while rendering an image, an unlimited easy-to-access render history; to mention only a few of the advantages. The simple and responsive user-interface gives access to all of the main features and lets you choose at any time later in your creative process, which images or animations to save.
Forest Pack Pro Support
Many users expect proper instancing support from a modern renderer. What could be better to validate this request by offering full support of Forest Pack Pro instancing along with several of its materials and tricks. finalRender for 3ds Max is one of the few GPU capable renderers to support advanced instance rendering including proper material and texture handling.
Render Elements in finalRender for 3ds Max can be accessed anytime in the new frame-buffer through a simple-and-easy to understand tree view system. Render Elements are automatically grouped by Image/Frame Number; you will never ever mix up render elements anymore. Render Elements can be compared in a simple frame-by-frame manner right from within the same frame-buffer display.
In order to work properly, your copy of finalRender for 3ds Max — 1-Year Subscription requires: