Unwrella is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.
It is designed to easily deal with large numbers of objects that need to be unwrapped. With a single mouse click artists can now unfold objects and produce UV Maps with great UV space utilization.
The resulting maps are optimized for texture baking, featuring a uniform distribution of pixels over the object’s surface and reduce the visibility of texture seams to a minimum.
Product overview
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Key features
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Unwrella’s advantages in real life production environments:
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Optimizes map space! You don’t need to bother about the arrangement of the unwrapped chunks: Unwrella does this automatically. Unwrella distributes them in realtime to ensure optimal utilization of the available UV surface. Minimizes visible seams! You are tired of fighting with the seams in your textures and normal maps to prevent them from decimating the visual quality in realtime 3D engines. Those seams occur mostly because the classic way of manual unwrapping and pelting can not generate accurate pixel mappings on the chunk borders (their sizes and orientations usually differ) and the resulting mismatch creates visible seams on the connection edges. |
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Unwrella offer 3D Artists instant unwraping and optimal UV packing in self-customizable UV tile sets. Artists can now easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings. Unwrella offers full support for manually placed seams and can maintain the manually chosen chart distribution during the unwrap process. Enhanced usability due to seam visualization in the Viewports and user selecable colorization of manual and automatically placed seams. Unwrapping of meshes with arbitrary polygon shapes (not just quads) has been improved. |
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