Animcraft is a smart and collaborative animation library and editor Retarget and transfer animations in different characters and software. Store and manage your resources in a smart library.
Edit and use them with scene editor and bridge tools efficiently. Turn your animations into visible, manageable, and reusable assets to accelerate your future production.
3 Steps to Animate It
Extract animation assets from any character in a variety of DCC software to Animcraft
Manage, preview, and edit your resources in the Animcraft 3D scene editor
Import animation to arbitrary characters in various DCC applications from Animcraft
Export animation from everywhere. Fast collect and store your general animation resources from any biped characters, no matter what their rigs, skeletal structures, figures, software, with 3d preview. Currently supports Maya, 3DS Max, FBX, BVH, Mixamo, MMD.
Send animation to every rig. One-click to transfer animation data from Animcraft to your bipedal character in various DCC software and engines, no matter what type of rigs, skeletal structures or figures. Supports arbitrary Maya rigs, 3ds Max Biped/CAT/Bones, Skeletal Mesh (FBX), UE4, Unity and Human IK. Blender, Cinema4D.
Comprehensive Motion Transfer Tools. Animcraft has a full set of sophisticated retargeting tools, from standalone to plugins, it's able to map variety types of biped and quadruped characters, and transfer animation precisely among them, Template feature allows us to reuse the mapping data. It now supports Maya, 3ds Max, Unreal, Unity, Human IK, Blender, Cinema4D.
3D Inspector, Manger & Renderer. Inspect your characters and animations resources in PBR-enabled 3D viewport with 3D playback and timeline control. Besides, render GIF cover for your asset in real-time without open it in any other DCC applications.
Support popular DCC software and follow industrial standards. Seamless integration to your current pipeline.
Character and Animation Editing
Scene editor and keyframe animation editor. Inspect skeleton structure, bone attributes and scene elements in scene editor. With BridgeIK system, build rig from an mapped character automatically, edit animation of it with keyframe, timeline, story list and animation layers. FBX importer and exporter work with the animation result.
Various DCC Software Integration
Full bunch importer, exporter and retargeting tools. There are full bunch of bridge plug-ins and retarget tools in 3ds Max, Maya, Blender, Cinema4D and Human IK. Easy to integrate animcraft into your favorite software pipeline, store and use your resources freely.
Flexible Rig Tools
Out of box rig convertors. Any Skeletal Mesh Characters like FBX/BVH or Maya Rigged Characters can be converted to 3DS Max Biped Characters. Or it can generate Maya Advanced Skeleton or Human IK rig from Skeletal Mesh FBX or 3DS Max Bones characters. All conversion keeps skin weights and animation.
Game Engine Supports
Unity and Unreal Engine Integration. With turnkey toolset, any animation in Animcraft library can be directly sent to the characters in game engine as the animation assets, regardless its skeletal structure. Also, characters in the library can be exported as FBX and send to the engine. It now supports Unreal Engine 4 and Unity 3D.
Animation merging and concatnating. All mapped character and animation can be arbitrarily merged together, while animations can be concatnated like story list, you can use this to fast create animation and save or export result to DCC software and game engines.
PhysX based dynamic bone chain tools.
The new PhysX based dynamic simulation system enables users to calculate the physical movement of character accessories. Now its features include rigid body simulation, dynamic joints and collision objects.
Fully Handle FBX
Any motion-captured skeletal animation (FBX/BVH) can be inspected in the 3D scene and retargeted with build-in mapping tools, then you can edit it with scene and animation editor and use it to any character in other DCC software and game engines.
Character and animation resource management
Intuitive character and animation assets management include preview, sharing, tag, and search features. Deploy assets into future projects in a fast and collaborative manner. And use assets to inspire or train new staff, build the value of your team in the long term.
Plenty of beautiful character and dancing animation. The integration of MMD format allow users to drag and drop any PMD and PMX characters and animations into the 3D viewport and import them into the library.
Extend to videos, images and multimedia library. Users can now import any videos and images (include GIF) into the new multimedia library, for quick referencing and sharing them within a team.
Real-time Pose Library
Support fingers and body poses. The Animcraft brings a real-time and intuitive body and finger pose library. You can quickly back and forth input and output the pose data between character and library with retarget integration.
Variety of Format and batch toolkit. It is crucial to extract assets accurately and efficiently from your massive data to the library. We dedicated provide plenty of batch tools for this importing and exporting job, from 3D format readers to background batch tools, task managers, plugins and scripts.