KeyShot Network RenderingRender Nodes (Cores) adds extra rendering capacity as a complement to KeyShot.
KeyShot Network Rendering allows you to connect multiple computer systems on one network and utilize all of your hardware to significantly and easily increase your rendering capacity and output. The power of KeyShot Network Rendering resides in enabling you to continue refining your design, adding variations, and submiting additional jobs to completely offload your visualization to the network.
KeyShot Network Rendering consists of three roles: Clients, Manager, and Workers. The KeyShot Client application communicates internally with the Manager service and assigns the job tasks to the available Workers. The Manager can have both CPU and GPU Workers connected and will assign the tasks of a CPU or GPU render job based on the Client application’s request.
These are the main Network Rendering Features:
Manager/Worker System – KeyShot install not required on Worker
Network Render Queue – render jobs can be submitted by everyone
Easy Install and Admin – simply install and follow the instructions
Simple Updates – downloaded from within the network queue
User Manager – allows user accounts to be managed over jobs in queue
Automatic Worker Enlistment – detected through Manager
Job Queue – shows current frame rendering and remaining job time
Job Prioritization – Queue allows jobs to be added and reprioritized
Unlimited Worker Support – with any number of CPU or GPU cores
Worker Tray Application – allows quick update on the network
Partial Image Download – download results before render is complete
Worker Scheduling – scheduled enabled slave usage on for set times
Worker Management – add or remove a slave at anytime
Version Compatibility – works with all versions of KeyShot
Support for macOS, PC, and Linux
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