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KeyShot Network Rendering Render Nodes (Cores) adds extra rendering capacity as a complement to KeyShot.
KeyShot Network Rendering allows you to connect multiple computer systems on one network and utilize all of your hardware to significantly and easily increase your rendering capacity and output. The power of KeyShot Network Rendering resides in enabling you to continue refining your design, adding variations, and submiting additional jobs to completely offload your visualization to the network.
KeyShot Network Rendering consists of three roles: Clients, Manager, and Workers. The KeyShot Client application communicates internally with the Manager service and assigns the job tasks to the available Workers. The Manager can have both CPU and GPU Workers connected and will assign the tasks of a CPU or GPU render job based on the Client application’s request.
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