With e-on PlantCatalog designed by its very own botanist, you’ll receive an ever-growing collection of 3D vegetation species that are both physically and botanically correct. e-on assets ship in HD (high poly-count), LD (smaller poly-count footprint) or RT (ideal for real-time engines) and are fully textured to meet your projects demands.
Ideal for Unreal, Unity, 3ds Max, Maya, Houdini, Cinema4D, LightWave, Modo, ZBrush, Blender, VUE, PlantFactory LumenRT and more!
Advanced procedural vegetation PlantCatalog is a standalone collection of high quality procedural 3D vegetation models, suitable for VFX, archviz and real-time scenarios like games. All models are designed by our landscape architect and are botanically accurate. |
Native pipeline integration Exported PlantCatalog plants fit into any pipeline and can be imported by most 3D applications. With each license, you receive the free PlantCatalog Exporter software and free integration plugins from PlantFactory for industry-leading DCC software. These solutions allow for real-time editing and exporting of a plant model to a large variety of 3D formats. Native procedural editing and automatic shader creation in your DCC software is possible via the plugins. |
Works with VUE & PlantFactory Optionally, using the PlantCatalog with the most recent versions of VUE and PlantFactory combines the procedural plant power with Ecosystem instancing and atmospheric wind and breeze. Edit the plants natively in both applications without the need for additional software. If you have an older version of VUE, just export baked polygon meshes with the PlantCatalog Exporter which can then be loaded as objects in prior versions. |
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Stage & Shape Presets With PlantCatalog species, you receive unlimited variability. Select one of the included presets to generate a different plant stage, from seasonal changes to smaller or bigger plants. Generate endless variations based on the current plant shape. Everything is built into just a single interactive model. |
Published Parameters Each plant is fully procedural and includes custom-built parameters. Change plant maturity, health or season. Transition seamlessly from forest growth shapes to open-field trees. Enable or disable fruits and blossoms. Add or remove branches on the fly and much more. |
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Multiple Resolutions Many plants ship in different resolutions. Use the High Detail (HD) version with up to 5 million polygons for hero shots, the Low Detail (LD) version with up to 1 million polygons for instancing and the Real-time (RT) version with up to 50k polygons for game engines. Additionally, customize the mesh resolution to your liking. |
Node Editing In PlantFactory With a license of the most recent PlantFactory version, you can open the procedural plant format *.tpf inside PlantFactory and make changes to the internal node graph. This allows for even further customization. Replace materials, edit presets or even publish new top-level parameters. When you are done, just save the modified file as a new species to your library. |
Animation-ready Wind and breeze animation can be included for exporting in *.FBX and *.ABC format. Choose between a fully rigged bone export or a baked point cloud animation. Select a framerate, set the animation length and a bone limit to save resources. When just a static deformed plant is required, wind deformation from the animation can be applied to the static geometry prior to export. For lightweight animations, the real-time versions include dynamically camera-facing billboard geometry which is supported by major game engines such as the Unreal Engine 4. |
Native Shader Creation The included integration plugins from PlantFactory not only offer the editing capabilites of the PlantCatalog Exporter within your favorite DCC application. When converting a procedural plant with the plugins to a baked mesh, the plugins will automatically create native shaders for Arnold and V-Ray®, based on which render engine was selected when the plant was loaded. The PlantFactory plugins are available for Maya and 3DS Max with shader creation for Arnold and V-Ray. Plugins for further render engines and applications are in development. |
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