V-Ray is the world's most complete rendering software for animation and visual effects. For 3D artists who need a fast and flexible renderer, V-Ray is built for speed, and designed for production. No matter the project, V-Ray delivers when it matters most.
Composite renders, incorporate Light Path Expressions and interactively relight your scene in the new V-Ray Frame Buffer. Randomize your textures for seamless tiling and get a massive speed boost with the all-new V-Ray Proxy node. V-Ray 5 helps you save time and make your renders look even better — both on the CPU or GPU.
Academy Award-winning rendering technology.
V-Ray is production-proven. For more than a decade V-Ray has been used by the world’s leading studios to render over 300 television series and feature films. In 2017, V-Ray’s ray tracing technology received a Sci-Tech Academy Award for its contribution to photorealistic visual effects.
High-powered rendering at any scale.
Take full advantage of your hardware with production rendering that scales on multiple CPUs, GPUs, or both. You can even render a single image across multiple machines with distributed rendering.
Seamless integration with your pipeline.
V-Ray works seamlessly with Maya and your studio pipeline. ACEScg support is new in V-Ray 5, joining other industry standards like Alembic, OpenVDB, and OpenColorIO. Your favorite Maya plugins are also compatible, including Golaem, Massive, Ornatrix, Phoenix FD, and Yeti.
Easy to deploy and customize.
V-Ray is easy to deploy on any Windows, macOS, or Linux network. V-Ray licenses are floating and can be centrally served and locally checked out. And V-Ray Standalone allows for headless rendering across your render farm. V-Ray for Maya also includes two software development kits to customize your rendering workflow. For example, you can write custom shaders with the V-Ray SDK (C++) or build custom pipeline tools with the V-Ray App SDK (Python).
LIGHT MIX Now, from a single render, you can create dozens of lighting scenarios. Change the color and intensity of lights in real-time without having to render again. When you have the look you want, you can save your light mix recipe, send the layers to comp, and update the lights in the scene.
NEW COMPOSITOR Composite your renders in the new V-Ray Frame Buffer. Now it includes a layer-based compositor that allows you to combine render passes, set blending modes, and adjust colors without going to a separate app.
LIGHT PATH EXPRESSIONS For better control in compositing, construct your own render passes with Light Path Expressions. Output specific light contributions with timesaving presets or by writing custom expressions. Expressions can even be combined with Boolean operations.
NEW V-RAY PROXY The new V-Ray Proxy is fast to work with and easy to manage. Proxies now load in the background when opening your scene, so you can start working right away. Plus a new hierarchy view allows you to select, hide, and assign materials to objects inside proxies. You can even create rules to easily modify multiple objects at once.
ACESCG COLOR MANAGEMENT For color-accurate workflows, ACEScg has become the new standard for professional production. When ACEScg is enabled, V-Ray automatically converts the colors of textures, light temperatures, sun and sky, etc. to the correct color space.
POWERFUL GPU RENDERING Give your production renders a GPU speed boost. V-Ray GPU supports all the new features in V-Ray 5, as well as 2D displacement, OSL textures, and memory tracking. For scenes that are too big for your GPU RAM, initial support for out-of-core geometry has also been added.
COAT LAYER Create materials with reflective coatings in the updated V-Ray Material. The new coat layer makes it easier to set up and faster to render than a traditional blend material.
SHEEN LAYER Create soft fabric materials like velvet, satin, and silk using the new Sheen layer inside the updated V-Ray Material.
MATERIAL PRESETS Save time making common materials with new presets for metals, plastics, glass and more. Presets for common hair colors like blonde, brown, and black have been added as well.
RANDOMIZE TEXTURES AND COLORS For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.
STOCHASTIC TILING Automatically remove texture tiling artifacts with the new Stochastic tiling option in the VRayUVWRandomizer.
DIRT AND WEATHERING Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
NEW SUN AND SKY Extend the light of magic hour. The improved Sun & Sky model looks better at sunrise and sunset, even as the sun dips below the horizon.
BLUE-NOISE SAMPLING Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.
CPU AND GPU RENDERING - Highly-optimized CPU and GPU rendering for the best combination of fast rendering and superior image quality. V-Ray GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
DENOISING - Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. The NVIDIA AI denoiser is also available for rendering and delivers a noise-free image instantly in V-Ray IPR.
RESUMABLE RENDERING - Continue your render where you left off or iteratively refine quality.
DEBUG SHADING - Render isolated textures and materials in large shading networks in IPR.
MEMORY TRACKING - Easier to optimize your scene with new memory usage reports for textures and objects for V-Ray and V-Ray GPU.
DISTRIBUTED RENDERING - V-Ray supports rendering over multiple computers — utilizing all available machines to make creative decisions faster.
LIGHT MIXING - Explore different lighting options from a single render. Interactively adjust lights, without rerendering with the LightMix render element.
LAYERED COMPOSITING - The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.
CHAOS CLOUD - Render scenes directly to the cloud with a push of a button.
AUTOMATED SHADING SAMPLING - V-Ray automatically determines the shading sampling in the scene, so you can spend more time on being creative, without worrying about settings.
RENDER OUTPUT - V-Ray supports many single-channel and multi-channel formats, including Deep images.
Lighting and Illumination:
ADAPTIVE LIGHTS - Faster and more accurate rendering algorithm that speeds up rendering in scenes with many lights.
ACCURATE LIGHTS - Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
GLOBAL ILLUMINATION - Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
Cameras and Optical Effects:
LENS EFFECTS - Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Available as a Nuke plugin to add directly in compositing.
POINT & SHOOT CAMERA - Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
PHOTOREALISTIC CAMERAS - Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
VIRTUAL REALITY - Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.
PHYSICAL MATERIAL - Create any type of physically-based material with multiple layers.
UNIQUE SHADERS - Choose from a collection of specialty and purpose-built shaders for SSS, hair, car paint, utility shaders and more.
ALSURFACE MATERIAL - General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.
PHYSICAL HAIR MATERIAL - Render more realistic-looking hair with accurate highlights and glint and glitter controls.
METALNESS - The V-Ray Material supports PBR shaders with Metalness reflection controls.
SHADING LANGUAGES - V-Ray Supports OSL and GLSL shaders, as well as NVIDIA's universal Material Definition Language format.
VRSCANS MATERIAL LIBRARY SUPPORT - 1000+ scanned materials. Import and render directly in V-Ray.
MATERIAL PRESETS - Save time creating common materials with presets for aluminum, chrome, glass and more.
MEMORY-EFFICIENT TEXTURES - Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
TRIPLANAR MAPPING - Quickly apply seamless textures without UVs.
TEXTURE RANDOMIZATIONS - Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
BERCON NOISE - Better control in both the noise and fractal type with the V-Ray Bercon Noise Texture.
TEXTURE BAKING - Create texture maps with all the lighting and material information for your scene objects.
PROXY GEOMETRY - Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.
LAYERED ALEMBIC SUPPORT - Supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
HAIR & FUR - Render realistic hair with support for Maya hair and fur, procedural V-Ray Fur, XGen, Ornatrix, and Yeti.
ROUNDED CORNERS - Generate perfectly smooth edges at render-time — with no extra modeling.
VRAYSCENE ASSETS - Offload entire scenes to our .vrscene format and reuse them as assets containing geometry, animation, materials, textures and lights.
SPECIALTY GEOMETRY - Create unique geometry like infinite planes, isosurfaces, particles, and object cutaways with render-time booleans.
Atmospheric and Volumetric Effects:
VOLUME RENDERING - Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volumes from Houdini, FumeFX, Phoenix FD and OpenVDB caches.
AERIAL PERSPECTIVE - Blazing fast simulation of natural-looking skies with realistic atmospheric depth.
RENDER ELEMENTS - Output a complete set of beauty, utility, and matte passes for total control in compositing.
LIGHT PATH EXPRESSIONS - Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.
CRYPTOMATTE - Automatically generate ID mattes with support for transparency, depth of field and motion blur.
In order to work properly, your copy of V-Ray Next for Maya — Workstation License requires:
Autodesk Maya Maya 1-Year:Begin your journey into the world of 3D graphics and animation.
Support & Maintenance
A V-Ray Next for Maya major version has active SOFTWARE SUPPORT & MAINTENANCE from its release date to the following next major release date. During the SOFTWARE MAINTENANCE stage Chaos Group will:
Release minor updates including patches, bug fixes, service packs, enhancements, new minor features, and platform compatibility updates.
Provide support and technical assistance to clients.
Provide software builds for download.
V-Ray Free Trial Software Download
Download and test V-Ray before you make your purchasing decision.
Recommended System Specification
Manufacturer's system requirements are generally the bare minimum that you need to run the software and insufficient for effective and productive operation of the product.
Our suggested "real world" mid-range desktop system key specifications to properly run V-Ray are as follows:
CPU: Intel Core i5
Graphics Card: NVIDIA QUADRO P620
Hard Drive: 500GB NVMe
Operating System: Windows 10 Pro
Novedge, in partnership withHigh Speed Computing, can also provide the perfect hardware for your design needs,pre-installed with your software, at a very competitive price. Contact us to discuss custom-configured workstations and laptops.