Maya LT is a 3D modeling and animation tool designed for indie and mobile game development. Based on Maya software, Maya LT 2020 offers users a familiar UI and workflow at an affordable price.
Bring your video game design to life with Maya LT - Create and animate realistic-looking characters, props, and environments using the sophisticated 3D modeling and animation tools in Maya LT™ 3D game development software.
Export your 3D assets to any engine from Maya LT - Send assets directly to Unity and Unreal with custom export tools. Or use the game exporter to get 3D content into your engine of choice.
Create high-quality textures and materials in Maya LT - Use an array of tools to create high-quality textures and materials. Work with Allegorithmic Substance materials directly in the software.
Connect Maya LT to Mudbox - Send characters to Mudbox for sculpting and texturing.
Maya LT 3D game development software speeds up the creative process for experienced indie game creators and is easier for new users to learn.
3D Modeling, UVs, and Textures
3D modeling tools - Sophisticated 3D modeling tools help you create realistic-looking characters, props, and environments.
Built-in sculpting tools - Brush-based sculpting tools let artists perform high-level sculpting on their models without having to export to a different tool.
Revamped UV editor - The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing.
Shaders and materials - Create high-quality materials with intuitive tools, or work with Allegorithmic Substance materials directly in the software.
LOD tools for game model efficiency - Optimize content for mobile devices with polygon reduction, data cleanup, blind data tagging, and level-of-detail tools.
Physically based shader materials - Use ShaderFX to create high-quality physically based shader materials within Maya LT.
Lighting and texture baking - Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture maps or vertex maps.
Modeling improvements - Quad draw, multicut, bevel, and symmetry enhancements make modeling more efficient.
3D Animation and Rigging
3D animation tools - Animate and rig characters and objects for your game.
Rigging tools - Build a control structure for your characters with automated rigging tools.
Time editor - This nondestructive, clip-based nonlinear editor features an intuitive and familiar user interface for working with scene objects.
Shape editor - The shape authoring tools give you more control to create, tweak, and correct animations in a detailed way.
Graph editor - Edit animation keys using a powerful, intuitive editor.
HumanIK-based Quick Rig tool - Automatically generate and place HumanIK rigs.
Geodesic voxel binding - Bind modeled geometry to skeletons faster, often with just a few clicks.
Bake Deformer tool - Bake complex rigs, containing multiple layers of skinning and deformers, down to a single skin cluster.
Indie Game Workflows
Game Exporter tool - Customize and save export settings for model and animation data to keep 3D assets consistent for use in-engine.
Send to Mudbox - Export geometry to Mudbox digital painting and sculpting software to add model detail. Send texture and detail maps back to the model in Maya LT.
MEL scripting - Simplify and customize your workflow with MEL scripting.
Send to Unity or Unreal - Maya LT includes direct export options for Unity and Unreal Engine.
Workspaces - Quickly switch between customized UI layouts or task-specific UI presets through a simple drop-down menu.
Creative Market integration - Search, browse, and buy 3D content on the Creative Market directly from Maya LT.
Viewport improvements - The viewport supports displacement mapping and offers improved transparency, better shadow and shading support, and more.
Provides artists, modelers, and animators with powerful 3D modeling, rendering, simulation, texturing, and animation tools. Get a familiar UI and workflow.
Model and animate characters and environments with cost-effective software built for indie game makers.
Reality-bending visual effects
Photorealistic and natural characters
Procedural motion graphics
3D modeling and UV
3D animation and rigging
Simplified MEL scripting
WHAT IT DOES:
Add and customize tools with simple scripting to fit the workflow of any artist
Adaptable and sturdy enough to support complex pipelines for big projects
Supports standard workflows and data formats in film and games
Create 3D characters and environments with traditional modeling tools
Add extra detail to 3D models with built-in sculpting tools
Rig and animate fluid character movement and facial animation
Tools for complex simulations like hair, fur, fluids, cloth, and particle simulation
Help simplify control of complex scenes with robust data and scene management tools
WHAT IT DOES:
Create 3D characters, props, and environments for games
Work with small game development teams
Use the game exporter to get 3D content into your engine of choice
Export directly to Unity and Unreal with custom export tools
Recommended System Specification
Manufacturer's system requirements are generally the bare minimum that you need to run the software and insufficient for effective and productive operation of the product.
Our suggested "real world" mid-range desktop system key specifications to properly runMayaare as follows:
CPU: Intel Core i7
Graphics Card: NVIDIA QUADRO RTX4000
Hard Drive: 1TB NVMe
Operating System: Windows 10 Pro
Novedge, in partnership withHigh Speed Computing, can also provide the perfect hardware for your design needs,pre-installed with your software, at a very competitive price. Contact us to discuss custom-configured workstations and laptops.