Building on its foundation at the core of many modern production pipelines, Maya 2020 software offers next-generation display technology, accelerated modeling workflows, robust new systems for handling complex data, and inspiring new creative toolsets to help content creators stay ahead of their competition.
With an expanded, integrated modeling feature set that helps increase modeling efficiency; an intuitive new Grease Pencil for blocking out and marking up animation; and innovative new Paint Effects surface and volume attributes, Maya 2020 helps both improve productivity and put creativity back at the artists' fingertips. Moreover, the Maya 2020 DirectX Shader, together with enhancements to Viewport 2.0, enable artists to work in a high-quality real-time environment that closely matches final output. And, with the Scene Assembly tools, File Path Editor, and URI support that make building and managing large and complex worlds easier, Maya 2020 helps artists, TDs, and developers create the stunning content they need to exceed the expectations of today's sophisticated audiences.
Game Modeling |
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Primitive creation |
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Mesh creation tools |
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Polygon/mesh refinement tools |
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Brush-based surface manipulation |
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Sculpt geometry tool |
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Polygon reduction tool |
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True soft selection |
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Edge and ring loops display and editing |
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Streamlined texturing workflow |
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Multiple UV set support |
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Per-instance UV sets |
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Multiple sets/color-per-vertex |
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Multiple-editing modeling toolkit |
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Topology-based symmetry tools |
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Quad draw tool |
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Multicut tool |
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Material |
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ShaderFX graph-based real-time shader editor |
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HLSL and CgFX support |
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Turtle texture baking |
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3D paint tool (texture) |
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PSD file support |
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HyperShade and visor tools |
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Phong and hardware shaders |
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Advanced software shaders |
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Basic 2D and 3D procedural textures |
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Advanced 2D and 3D procedural textures |
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Substance procedural textures |
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Maya paint effects |
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Game Animation |
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Keyframe animation |
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Graph and dope sheet editors |
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Editable motion trails |
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Animation layers |
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Trax nonlinear animation editor |
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Live animation retargeting |
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ATOM animation file save and load |
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Camera sequencer |
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Grease pencil |
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Autodesk HumanIK full-body IK animation system |
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General constraints |
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Geometry constraints |
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Set driven key tool |
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Spline IK, spring IK |
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Maya muscle deformation system |
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Complete set of geometry deformers |
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Subset of geometry deformers |
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Substitute geometry tool for skin |
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Heat map skinning |
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Paint skin weights |
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Create centered joints/joint chains |
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Game Pipeline and Workflow |
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Viewport 2.0 |
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Microsoft DirectX 11 enabled viewport |
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MEL and Python scripting |
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Write custom plugins with SDK |
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File interaction with Adobe Illustrator |
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Read/write Alembic framework format |
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Scene assembly tools for smarter data |
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File path editor for fixing broken file paths |
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Export assets up to 25,000 polygons with FBX technology |
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Save work-in-progress to Maya LT format |
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Dynamics and Effects |
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Dynamics and effects features |
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Rendering & Compositing |
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Scene rendering |
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Advanced software shaders |
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Maya composite |
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